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Searched refs:ValuesUniform (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/pixelflinger2/
Dshader.cpp738 memcpy(params, program->ValuesUniform + index, sizeof(*program->ValuesUniform)); in GGLShaderUniformGetfv()
746 const float * uniform = program->ValuesUniform[index]; in GGLShaderUniformGetiv()
766 … sampler2tmu[uniform.Pos] = program->ValuesUniform[program->Uniforms->Slots + uniform.Pos][0]; in GGLShaderUniformGetSamplers()
790 program->ValuesUniform[start][0] = *(float *)values; in GGLShaderUniform()
832 memcpy(program->ValuesUniform + start + i, values, elems * sizeof(float)); in GGLShaderUniform()
850 float * column = program->ValuesUniform[start + i]; in GGLShaderUniformMatrix()
Dscanline.cpp252 start, end, ctx->CurrentProgram->ValuesUniform); in ScanLine()
Draster.cpp79 GGLProcessVertex(ctx->CurrentProgram, input, output, ctx->CurrentProgram->ValuesUniform); in ProcessVertex()
/external/mesa3d/src/glsl/
Dlinker.cpp1752 …prog->ValuesUniform = (float (*)[4])((unsigned long)prog->ValuesVertexOutput + sizeof(VertexOutput… in link_shaders()
1755 …memset(prog->ValuesUniform, 0, sizeof(float) * 4 * (prog->Uniforms->Slots + prog->Uniforms->Sample… in link_shaders()
/external/mesa3d/src/mesa/main/
Dmtypes.h2143 …GLfloat (*ValuesUniform)[4]; /** < samplers are at ValuesUniform[gl_uniform_list::Slots + sampler.… member