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Searched refs:VaryingSlots (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp1179 prog->VaryingSlots = 0; in assign_attribute_locations()
1394 prog->VaryingSlots = 0; in assign_varying_locations()
1477 prog->VaryingSlots += slots; in assign_varying_locations()
1483 prog->VaryingSlots += slots; in assign_varying_locations()
/external/mesa3d/src/pixelflinger2/
Draster.cpp162 const unsigned varyingCount = ctx->CurrentProgram->VaryingSlots; in RasterTrapezoid()
340 const unsigned varyingCount = ctx->CurrentProgram->VaryingSlots; in RasterTriangle()
Dscanline.cpp198 const unsigned int varyingCount = program->VaryingSlots; in GGLScanLine()
Dllvm_scanline.cpp724 for (unsigned i = 0; i < program->VaryingSlots; ++i) { in GenerateScanLine()
Dshader.cpp264 …bute=%d varying=%d uniforms=%d \n", program->AttributeSlots, program->VaryingSlots, program->Unifo… in GGLShaderProgramLink()
/external/mesa3d/src/mesa/main/
Dmtypes.h2149 unsigned VaryingSlots; /**< [0,VaryingSlots-1] read by fragment shader */ member