/external/quake/quake/src/QW/client/ |
D | cl_cam.c | 168 VectorSubtract(trace.endpos, player->origin, v); in Cam_TryFlyby() 173 VectorSubtract(trace.endpos, self->origin, v); in Cam_TryFlyby() 194 VectorSubtract(player->origin, vec, v); in Cam_IsVisible() 221 VectorSubtract(vec2, right, vec2); in InitFlyby() 231 VectorSubtract(forward, right, vec2); in InitFlyby() 241 VectorSubtract(forward, up, vec2); in InitFlyby() 247 VectorSubtract(vec2, forward, vec2); in InitFlyby() 252 VectorSubtract(up, right, vec2); in InitFlyby() 253 VectorSubtract(vec2, forward, vec2); in InitFlyby() 259 VectorSubtract(vec3_origin, forward, vec2); in InitFlyby() [all …]
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D | pmovetst.c | 282 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); in PM_RecursiveHullCheck() 331 VectorSubtract (pe->mins, player_maxs, mins); in PM_TestPlayerPosition() 332 VectorSubtract (pe->maxs, player_mins, maxs); in PM_TestPlayerPosition() 336 VectorSubtract (pos, pe->origin, test); in PM_TestPlayerPosition() 374 VectorSubtract (pe->mins, player_maxs, mins); in PM_PlayerMove() 375 VectorSubtract (pe->maxs, player_mins, maxs); in PM_PlayerMove() 382 VectorSubtract (start, offset, start_l); in PM_PlayerMove() 383 VectorSubtract (end, offset, end_l); in PM_PlayerMove()
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D | gl_test.c | 82 VectorSubtract (r_refdef.vieworg, origin, incoming); in Test_Spawn() 83 VectorSubtract (origin, incoming, temp); in Test_Spawn() 88 VectorSubtract (vec3_origin, incoming, p->reflect); in Test_Spawn()
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D | r_main.c | 568 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawEntitiesOnList() 574 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawEntitiesOnList() 591 VectorSubtract (currententity->origin, in R_DrawEntitiesOnList() 647 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawViewModel() 670 VectorSubtract (currententity->origin, dl->origin, dist); in R_DrawViewModel() 796 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawBEntitiesOnList()
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D | d_edge.c | 255 VectorSubtract (r_origin, currententity->origin, in D_DrawSurfaces() 293 VectorSubtract (r_origin, currententity->origin, local_modelorg); in D_DrawSurfaces()
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D | gl_rmain.c | 520 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawAliasModel() 536 VectorSubtract (currententity->origin, in R_DrawAliasModel() 750 VectorSubtract (currententity->origin, dl->origin, dist); in R_DrawViewModel() 843 VectorSubtract (vpn, vright, frustum[1].normal); in R_SetFrustum() 846 VectorSubtract (vpn, vup, frustum[3].normal); in R_SetFrustum()
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D | r_sprite.c | 46 VectorSubtract (modelorg, vec, modelorg); in R_RotateSprite() 201 VectorSubtract (pv, r_origin, local); in R_SetupAndDrawSprite()
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D | mathlib.h | 42 #define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} macro
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D | d_part.c | 64 VectorSubtract (pparticle->org, r_origin, local); in D_DrawParticle()
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D | r_draw.c | 103 VectorSubtract (world, modelorg, local); in R_EmitEdge() 132 VectorSubtract (world, modelorg, local); in R_EmitEdge() 832 VectorSubtract (verts[vertpage][i].position, modelorg, local); in R_RenderPoly()
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D | gl_rlight.c | 106 VectorSubtract (light->origin, r_origin, v); in R_RenderDlight()
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/external/quake/quake/src/WinQuake/ |
D | gl_test.cpp | 82 VectorSubtract (r_refdef.vieworg, origin, incoming); in Test_Spawn() 83 VectorSubtract (origin, incoming, temp); in Test_Spawn() 88 VectorSubtract (vec3_origin, incoming, p->reflect); in Test_Spawn()
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D | world.cpp | 147 VectorSubtract (maxs, mins, size); in SV_HullForEntity() 156 VectorSubtract (hull->clip_mins, mins, offset); in SV_HullForEntity() 162 VectorSubtract (ent->u.v.mins, maxs, hullmins); in SV_HullForEntity() 163 VectorSubtract (ent->u.v.maxs, mins, hullmaxs); in SV_HullForEntity() 221 VectorSubtract (maxs, mins, size); in SV_CreateAreaNode() 687 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); in SV_RecursiveHullCheck() 738 VectorSubtract (start, offset, start_l); in SV_ClipMoveToEntity() 739 VectorSubtract (end, offset, end_l); in SV_ClipMoveToEntity() 778 VectorSubtract (vec3_origin, ent->u.v.angles, a); in SV_ClipMoveToEntity()
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D | r_main.cpp | 551 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawEntitiesOnList() 557 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawEntitiesOnList() 574 VectorSubtract (currententity->origin, in R_DrawEntitiesOnList() 630 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawViewModel() 653 VectorSubtract (currententity->origin, dl->origin, dist); in R_DrawViewModel() 783 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawBEntitiesOnList()
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D | d_edge.cpp | 251 VectorSubtract (r_origin, currententity->origin, in D_DrawSurfaces() 288 VectorSubtract (r_origin, currententity->origin, local_modelorg); in D_DrawSurfaces()
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D | chase.cpp | 83 VectorSubtract (stop, r_refdef.vieworg, stop); in Chase_Update()
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D | r_sprite.cpp | 46 VectorSubtract (modelorg, vec, modelorg); in R_RotateSprite() 201 VectorSubtract (pv, r_origin, local); in R_SetupAndDrawSprite()
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D | sv_phys.cpp | 587 VectorSubtract (vec3_origin, amove, a); in SV_PushRotate() 639 VectorSubtract (check->u.v.origin, pusher->u.v.origin, org); in SV_PushRotate() 643 VectorSubtract (org2, org, move); in SV_PushRotate() 683 VectorSubtract (moved_edict[i]->u.v.angles, amove, moved_edict[i]->u.v.angles); in SV_PushRotate() 883 VectorSubtract (ent->u.v.velocity, into, side); in SV_WallFriction() 1098 VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); in SV_Physics_Client() 1305 VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); in SV_Physics_Toss() 1430 VectorSubtract (ent->u.v.velocity, ent->u.v.basevelocity, ent->u.v.velocity); in SV_Physics_Step()
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D | mathlib.h | 42 #define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];} macro
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D | d_part.cpp | 64 VectorSubtract (pparticle->org, r_origin, local); in D_DrawParticle()
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D | gl_rmain.cpp | 611 VectorSubtract (r_origin, r_entorigin, modelorg); in R_DrawAliasModel() 627 VectorSubtract (currententity->origin, in R_DrawAliasModel() 841 VectorSubtract (currententity->origin, dl->origin, dist); in R_DrawViewModel() 941 VectorSubtract (vpn, vright, frustum[1].normal); in R_SetFrustum() 944 VectorSubtract (vpn, vup, frustum[3].normal); in R_SetFrustum()
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D | r_draw.cpp | 103 VectorSubtract (world, modelorg, local); in R_EmitEdge() 132 VectorSubtract (world, modelorg, local); in R_EmitEdge() 832 VectorSubtract (verts[vertpage][i].position, modelorg, local); in R_RenderPoly()
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D | gl_warp.cpp | 271 VectorSubtract (v, r_origin, dir); in EmitSkyPolys() 296 VectorSubtract (v, r_origin, dir); in EmitSkyPolys() 966 VectorSubtract (p->verts[i], r_origin, verts[i]); in R_DrawSkyChain()
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/external/quake/quake/src/QW/server/ |
D | world.c | 147 VectorSubtract (maxs, mins, size); in SV_HullForEntity() 156 VectorSubtract (hull->clip_mins, mins, offset); in SV_HullForEntity() 162 VectorSubtract (ent->v.mins, maxs, hullmins); in SV_HullForEntity() 163 VectorSubtract (ent->v.maxs, mins, hullmaxs); in SV_HullForEntity() 210 VectorSubtract (maxs, mins, size); in SV_CreateAreaNode() 639 VectorSubtract (vec3_origin, plane->normal, trace->plane.normal); in SV_RecursiveHullCheck() 690 VectorSubtract (start, offset, start_l); in SV_ClipMoveToEntity() 691 VectorSubtract (end, offset, end_l); in SV_ClipMoveToEntity() 914 VectorSubtract (origin, offset, offset); in SV_TestPlayerPosition()
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D | pr_cmds.c | 150 VectorSubtract (max, min, e->v.size); in PF_setsize() 190 VectorSubtract (mod->maxs, mod->mins, e->v.size); in PF_setmodel() 1215 VectorSubtract (end, start, dir); in PF_aim() 1230 VectorSubtract (bestent->v.origin, ent->v.origin, dir); in PF_aim()
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