Searched refs:ambientColor (Results 1 – 3 of 3) sorted by relevance
51 /* package */final ColorRGBA ambientColor; field in MaterialContext81 specularColor = ambientColor = null; in MaterialContext()94 ambientColor = new ColorRGBA(r, g, b, alpha); in MaterialContext()185 if(ambientColor != null) { in MaterialContext()186 transparent = transparent || ambientColor.a < 1.0f; in MaterialContext()435 return ambientColor; in getAmbientColor()
264 result.setColor("Ambient", materialContext.ambientColor); in toMaterial()
656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in updateLightListUniforms() local657 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in updateLightListUniforms()722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor"); in renderMultipassLighting() local734 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in renderMultipassLighting()738 ambientColor.setValue(VarType.Vector4, ColorRGBA.Black); in renderMultipassLighting()806 ambientColor.setValue(VarType.Vector4, getAmbientColor(lightList)); in renderMultipassLighting()