Searched refs:applyLocal (Results 1 – 4 of 4) sorted by relevance
33 protected boolean applyLocal = false; field in GhostControl43 return applyLocal; in isApplyPhysicsLocal()52 applyLocal = applyPhysicsLocal; in setApplyPhysicsLocal()56 if (applyLocal) { in getSpatialTranslation()63 if (applyLocal) { in getSpatialRotation()165 oc.write(applyLocal, "applyLocalPhysics", false); in write()175 applyLocal = ic.readBoolean("applyLocalPhysics", false); in read()
34 protected boolean applyLocal = false; field in CharacterControl44 return applyLocal; in isApplyPhysicsLocal()53 applyLocal = applyPhysicsLocal; in setApplyPhysicsLocal()57 if (applyLocal) { in getSpatialTranslation()135 if (!applyLocal && spatial.getParent() != null) { in update()191 oc.write(applyLocal, "applyLocalPhysics", false); in write()204 applyLocal = ic.readBoolean("applyLocalPhysics", false); in read()
68 private boolean applyLocal = false; field in VehicleWheel101 if (!applyLocal && wheelSpatial.getParent() != null) { in applyWheelTransform()396 return applyLocal; in isApplyLocal()399 public void setApplyLocal(boolean applyLocal) { in setApplyLocal() argument400 this.applyLocal = applyLocal; in setApplyLocal()
68 private boolean applyLocal = false; field in VehicleWheel105 if (!applyLocal && wheelSpatial.getParent() != null) { in applyWheelTransform()416 return applyLocal; in isApplyLocal()419 public void setApplyLocal(boolean applyLocal) { in setApplyLocal() argument420 this.applyLocal = applyLocal; in setApplyLocal()