Searched refs:baseMap (Results 1 – 3 of 3) sorted by relevance
1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb;
416 int32_t *baseMap, *extMap; in checkBaseExtBytes() local421 baseMap=base->reverseMap; in checkBaseExtBytes()438 mb=base->mappings+baseMap[b]; in checkBaseExtBytes()
814 int32_t *baseMap = getMap(type, baseLen, ec); in create() local838 int32_t zidx = baseMap[i]; in create()896 result = new TZEnumeration(baseMap, baseLen, FALSE); in create()