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Searched refs:baseMap (Results 1 – 3 of 3) sorted by relevance

/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DSplatting.glsllib1 void Splatting_Base(in sampler2D baseMap, in vec2 tc, in float scale, out vec3 outColor){
2 outColor = texture2D(baseMap, tc * vec2(scale)).rgb;
/external/icu4c/tools/toolutil/
Ducm.c416 int32_t *baseMap, *extMap; in checkBaseExtBytes() local
421 baseMap=base->reverseMap; in checkBaseExtBytes()
438 mb=base->mappings+baseMap[b]; in checkBaseExtBytes()
/external/icu4c/i18n/
Dtimezone.cpp814 int32_t *baseMap = getMap(type, baseLen, ec); in create() local
838 int32_t zidx = baseMap[i]; in create()
896 result = new TZEnumeration(baseMap, baseLen, FALSE); in create()