Searched refs:blendI (Results 1 – 1 of 1) sorted by relevance
738 float blendI = 1.0f - blend; in nlerp() local740 x = blendI * x - blend * q2.x; in nlerp()741 y = blendI * y - blend * q2.y; in nlerp()742 z = blendI * z - blend * q2.z; in nlerp()743 w = blendI * w - blend * q2.w; in nlerp()745 x = blendI * x + blend * q2.x; in nlerp()746 y = blendI * y + blend * q2.y; in nlerp()747 z = blendI * z + blend * q2.z; in nlerp()748 w = blendI * w + blend * q2.w; in nlerp()