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Searched refs:clamp (Results 1 – 25 of 97) sorted by relevance

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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/
DColor.java60 this.rgba[0] = ShaderUtils.clamp(r, 0, 1); in Color()
61 this.rgba[1] = ShaderUtils.clamp(g, 0, 1); in Color()
62 this.rgba[2] = ShaderUtils.clamp(b, 0, 1); in Color()
63 this.rgba[3] = ShaderUtils.clamp(a, 0, 1); in Color()
129 …float r = ShaderUtils.clamp(this.rgba[0] * 0.393f + this.rgba[1] * 0.769f + this.rgba[2] * 0.189f,… in toSepia()
130 …float g = ShaderUtils.clamp(this.rgba[0] * 0.349f + this.rgba[1] * 0.686f + this.rgba[2] * 0.168f,… in toSepia()
131 …float b = ShaderUtils.clamp(this.rgba[0] * 0.272f + this.rgba[1] * 0.534f + this.rgba[2] * 0.131f,… in toSepia()
DShaderUtils.java65 …return new Color((int) ShaderUtils.clamp(ShaderUtils.mix(a.getRed(), b.getRed(), f), 0, 255), (int… in mix()
66 ShaderUtils.mix(a.getGreen(), b.getGreen(), f), 0, 255), (int) ShaderUtils.clamp( in mix()
83 return ShaderUtils.clamp((x - a) / (b - a), 0, 1); in boxstep()
90 public static final float clamp(final float x, final float a, final float b) { in clamp() method in ShaderUtils
158 x = ShaderUtils.clamp(x, 0, 1) * nspans; in spline()
194 float cutoff = ShaderUtils.clamp(0.5f / swidth, 0, maxFreq); in sinValue()
199 float fade = ShaderUtils.clamp(2 * (cutoff - f) / cutoff, 0, 1); in sinValue()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DShadow.glsllib66 s_00 = clamp(s_00, 0.0, 1.0);
70 s_10 = clamp(s_10, 0.0, 1.0);
74 s_01 = clamp(s_01, 0.0, 1.0);
78 s_11 = clamp(s_11, 0.0, 1.0);
80 float xb0 = mix(s_00, s_10, clamp(bl.x, 0.0, 1.0));
81 float xb1 = mix(s_01, s_11, clamp(bl.x, 0.0, 1.0));
82 float yb = mix(xb0, xb1, clamp(bl.y, 0.0, 1.0));
92 shadow += clamp(Shadow_DoShadowCompareOffset(tex,projCoord,vec2(x,y)) +
102 return clamp(Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy), 0.0, 1.0);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTexturePixel.java277 public void clamp(float min, float max) { in clamp() method in TexturePixel
278 this.red = FastMath.clamp(this.red, min, max); in clamp()
279 this.green = FastMath.clamp(this.green, min, max); in clamp()
280 this.blue = FastMath.clamp(this.blue, min, max); in clamp()
281 this.alpha = FastMath.clamp(this.alpha, min, max); in clamp()
282 this.intensity = FastMath.clamp(this.intensity, min, max); in clamp()
DTextureGeneratorClouds.java94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f); in generate()
111 texres.green = FastMath.clamp(texres.green, 0.0f, 1.0f); in generate()
112 texres.blue = FastMath.clamp(texres.blue, 0.0f, 1.0f); in generate()
DTextureGenerator.java183 f = FastMath.clamp(f, 0.0f, 1.0f); in computeColorband()
190 result[i][0] = FastMath.clamp(result[i][0], 0.0f, 1.0f); in computeColorband()
191 result[i][1] = FastMath.clamp(result[i][1], 0.0f, 1.0f); in computeColorband()
192 result[i][2] = FastMath.clamp(result[i][2], 0.0f, 1.0f); in computeColorband()
193 result[i][3] = FastMath.clamp(result[i][3], 0.0f, 1.0f); in computeColorband()
/external/webkit/Source/WebCore/platform/chromium/
DPlatformThemeChromiumGtk.cpp48 static SkScalar clamp(SkScalar value, SkScalar min, SkScalar max) in clamp() function
57 color[1] = clamp(hsv[1] + saturateAmount, 0.0, 1.0); in saturateAndBrighten()
58 color[2] = clamp(hsv[2] + brightenAmount, 0.0, 1.0); in saturateAndBrighten()
91 SkScalar minDiff = clamp((hsv1[1] + hsv2[1]) * 1.2, 0.28, 0.5); in outlineColor()
92 SkScalar diff = clamp(fabs(hsv1[2] - hsv2[2]) / 2, minDiff, 0.5); in outlineColor()
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Post/
DCartoonEdge.frag44 normalDelta = clamp((normalDelta - m_NormalThreshold) * m_NormalSensitivity, 0.0, 1.0);
45 depthDelta = clamp((depthDelta - m_DepthThreshold) * m_DepthSensitivity, 0.0, 1.0);
48 float edgeAmount = clamp(normalDelta + depthDelta, 0.0, 1.0) * m_EdgeIntensity;
DCartoonEdge15.frag46 normalDelta = clamp((normalDelta - m_NormalThreshold) * m_NormalSensitivity, 0.0, 1.0);
47 depthDelta = clamp((depthDelta - m_DepthThreshold) * m_DepthSensitivity, 0.0, 1.0);
50 float edgeAmount = clamp(normalDelta + depthDelta, 0.0, 1.0) * m_EdgeIntensity;
/external/libvpx/vp8/common/arm/neon/
Dmbloopfilter_neon.asm425 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1)
441 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0))
453 vqadd.s8 q2, q13, q11 ; Filter1 = clamp(Filter2+4)
454 vqadd.s8 q13, q13, q12 ; Filter2 = clamp(Filter2+3)
464 vqsub.s8 q7, q7, q2 ; qs0 = clamp(qs0 - Filter1)
468 vqadd.s8 q6, q6, q13 ; ps0 = clamp(ps0 + Filter2)
485 vqshrn.s16 d20, q10, #7 ; u = clamp((63 + Filter2 * 9)>>7)
487 vqshrn.s16 d24, q12, #7 ; u = clamp((63 + Filter2 * 18)>>7)
489 vqshrn.s16 d28, q14, #7 ; u = clamp((63 + Filter2 * 27)>>7)
492 vqsub.s8 q11, q9, q10 ; s = clamp(qs2 - u)
[all …]
Dloopfilter_neon.asm358 vqsub.s8 q1, q5, q8 ; vp8_filter = clamp(ps1-qs1)
372 ; vp8_filter = clamp(vp8_filter + 3 * ( qs0 - ps0))
377 vqadd.s8 q2, q1, q10 ; Filter2 = clamp(vp8_filter+3)
378 vqadd.s8 q1, q1, q9 ; Filter1 = clamp(vp8_filter+4)
382 vqadd.s8 q11, q6, q2 ; u = clamp(ps0 + Filter2)
383 vqsub.s8 q10, q7, q1 ; u = clamp(qs0 - Filter1)
389 vqadd.s8 q13, q5, q1 ; u = clamp(ps1 + vp8_filter)
390 vqsub.s8 q12, q8, q1 ; u = clamp(qs1 - vp8_filter)
/external/replicaisland/src/com/replica/replicaisland/
DUtils.java39 public final static int clamp(int value, int min, int max) { in clamp() method in Utils
52 result = clamp(value, max, min); in clamp()
/external/iptables/extensions/
Dlibxt_TCPMSS.man25 \-j TCPMSS \-\-clamp\-mss\-to\-pmtu
32 \fB\-\-clamp\-mss\-to\-pmtu\fP
33 Automatically clamp MSS value to (path_MTU \- 40 for IPv4; \-60 for IPv6).
/external/jmonkeyengine/engine/src/test/jme3test/gui/
DTestSoftwareMouse.java66 x = FastMath.clamp(x, 0, settings.getWidth());
67 y = FastMath.clamp(y, 0, settings.getHeight());
/external/icu4c/i18n/
DdecContext.c80 context->clamp=0; /* no clamping */ in uprv_decContextDefault()
94 context->clamp=1; /* clamp exponents */ in uprv_decContextDefault()
105 context->clamp=1; /* clamp exponents */ in uprv_decContextDefault()
116 context->clamp=1; /* clamp exponents */ in uprv_decContextDefault()
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Misc/
DSoftParticle.frag14 float val = clamp( 2.0*( (d > 0.5) ? 1.0-d : d ), 0.0, 1.0);
20 return clamp((d)*m_Softness,0.0,1.0);
/external/mesa3d/src/glsl/builtins/profiles/
D100.vert143 float clamp(float x, float minVal, float maxVal);
144 vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
145 vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
146 vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
148 vec2 clamp(vec2 x, float minVal, float maxVal);
149 vec3 clamp(vec3 x, float minVal, float maxVal);
150 vec4 clamp(vec4 x, float minVal, float maxVal);
D100.frag143 float clamp(float x, float minVal, float maxVal);
144 vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
145 vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
146 vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
148 vec2 clamp(vec2 x, float minVal, float maxVal);
149 vec3 clamp(vec3 x, float minVal, float maxVal);
150 vec4 clamp(vec4 x, float minVal, float maxVal);
D110.vert143 float clamp(float x, float minVal, float maxVal);
144 vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
145 vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
146 vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
148 vec2 clamp(vec2 x, float minVal, float maxVal);
149 vec3 clamp(vec3 x, float minVal, float maxVal);
150 vec4 clamp(vec4 x, float minVal, float maxVal);
D110.frag143 float clamp(float x, float minVal, float maxVal);
144 vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);
145 vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);
146 vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);
148 vec2 clamp(vec2 x, float minVal, float maxVal);
149 vec3 clamp(vec3 x, float minVal, float maxVal);
150 vec4 clamp(vec4 x, float minVal, float maxVal);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
DAbstractTextureBlender.java81 result[0] = FastMath.clamp(result[0], 0.0f, 1.0f); in blendPixel()
82 result[1] = FastMath.clamp(result[1], 0.0f, 1.0f); in blendPixel()
83 result[2] = FastMath.clamp(result[2], 0.0f, 1.0f); in blendPixel()
DTextureBlenderLuminance.java179 result[0] = FastMath.clamp(result[0], 0.0f, 1.0f); in blendPixel()
180 result[1] = FastMath.clamp(result[1], 0.0f, 1.0f); in blendPixel()
181 result[2] = FastMath.clamp(result[2], 0.0f, 1.0f); in blendPixel()
/external/jmonkeyengine/engine/src/bullet-native/
Dcom_jme3_bullet_joints_Point2PointJoint.cpp65 (JNIEnv * env, jobject object, jlong jointId, jfloat clamp) { in Java_com_jme3_bullet_joints_Point2PointJoint_setImpulseClamp() argument
72 joint->m_setting.m_impulseClamp = clamp; in Java_com_jme3_bullet_joints_Point2PointJoint_setImpulseClamp()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert43 lightDir.w = clamp(1.0 - position.w * dist * posLight, 0.0, 1.0);
61 vec4 wvLightPos = (g_ViewMatrix * vec4(g_LightPosition.xyz,clamp(g_LightColor.w,0.0,1.0)));
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.vert89 lightDir.w = clamp(1.0 - position.w * dist * posLight, 0.0, 1.0);
124 spotFallOff = clamp((curAngleCos - outerAngleCos) / innerMinusOuter, 0.0, 1.0);
150 vec4 wvLightPos = (g_ViewMatrix * vec4(g_LightPosition.xyz,clamp(g_LightColor.w,0.0,1.0)));

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