Searched refs:colCount (Results 1 – 4 of 4) sorted by relevance
347 int32_t rowCount, colCount; in test4117335() local348 const UnicodeString **zones = symbols->getZoneStrings(rowCount, colCount); in test4117335()
413 unsigned colCount = m_columns.size(); in columnHeaders() local414 for (unsigned k = 0; k < colCount; ++k) { in columnHeaders()
2336 unsigned colCount = columnCount(colInfo); in paintColumnRules() local2340 for (unsigned i = 0; i < colCount; i++) { in paintColumnRules()2355 if (i < colCount - 1) { in paintColumnRules()2373 unsigned colCount = columnCount(colInfo); in paintColumnContents() local2374 if (!colCount) in paintColumnContents()2377 for (unsigned i = 0; i < colCount; i++) { in paintColumnContents()4055 int colCount = columnCount(colInfo); in hitTestColumns() local4056 if (!colCount) in hitTestColumns()4062 for (i = 0; i < colCount; i++) { in hitTestColumns()4070 for (i = colCount - 1; i >= 0; i--) { in hitTestColumns()[all …]
2828 unsigned colCount = columnBlock->columnCount(colInfo); in scrollTo() local2830 for (unsigned i = 0; i < colCount; i++) { in scrollTo()3301 int colCount = columnBlock->columnCount(colInfo); in scrollTo() local3308 for (i = 0; i < colCount; i++) { in scrollTo()3316 for (i = colCount - 1; i >= 0; i--) { in scrollTo()