Searched refs:collisionTree (Results 1 – 1 of 1) sorted by relevance
166 private CollisionData collisionTree = null; field in Mesh203 clone.collisionTree = collisionTree != null ? collisionTree : null; in clone()233 clone.collisionTree = null; // it will get re-generated in any case in deepClone()839 collisionTree = tree; in createCollisionData()852 if (collisionTree == null){ in collideWith()856 return collisionTree.collideWith(other, worldMatrix, worldBound, results); in collideWith()1276 out.write(collisionTree, "collisionTree", null); in write()1294 collisionTree = (BIHTree) in.readSavable("collisionTree", null); in read()