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Searched refs:collisionTree (Results 1 – 1 of 1) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DMesh.java166 private CollisionData collisionTree = null; field in Mesh
203 clone.collisionTree = collisionTree != null ? collisionTree : null; in clone()
233 clone.collisionTree = null; // it will get re-generated in any case in deepClone()
839 collisionTree = tree; in createCollisionData()
852 if (collisionTree == null){ in collideWith()
856 return collisionTree.collideWith(other, worldMatrix, worldBound, results); in collideWith()
1276 out.write(collisionTree, "collisionTree", null); in write()
1294 collisionTree = (BIHTree) in.readSavable("collisionTree", null); in read()