Searched refs:columnBlock (Results 1 – 1 of 1) sorted by relevance
2815 RenderBlock* columnBlock = toRenderBlock(columnLayers[colIndex]->renderer()); in scrollTo() local2817 ASSERT(columnBlock && columnBlock->hasColumns()); in scrollTo()2818 if (!columnBlock || !columnBlock->hasColumns()) in scrollTo()2823 columnBlock->layer()->convertToLayerCoords(rootLayer, layerX, layerY); in scrollTo()2825 bool isHorizontal = columnBlock->style()->isHorizontalWritingMode(); in scrollTo()2827 ColumnInfo* colInfo = columnBlock->columnInfo(); in scrollTo()2828 unsigned colCount = columnBlock->columnCount(colInfo); in scrollTo()2832 IntRect colRect = columnBlock->columnRectAt(colInfo, i); in scrollTo()2833 columnBlock->flipForWritingMode(colRect); in scrollTo()2834 …int logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffse… in scrollTo()[all …]