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Searched refs:computeNormal (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
DEmitterMeshFaceShape.java46 …normals.add(FastMath.computeNormal(vertexTable[indices[0]], vertexTable[indices[1]], vertexTable[i… in setMeshes()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
DSurface.java122 …Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indic… in buildSurface()
/external/jmonkeyengine/engine/src/core/com/jme3/math/
DFastMath.java750 public static Vector3f computeNormal(Vector3f v1, Vector3f v2, Vector3f v3) { in computeNormal() method in FastMath
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
DMeshHelper.java199 Vector3f n = FastMath.computeNormal(vertices[v1], vertices[v2], vertices[v3]); in toMesh()
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
DCurvesHelper.java506 …Vector3f n = FastMath.computeNormal(allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts… in applyBevelAndTaper()