Searched refs:contentsOpaque (Results 1 – 7 of 7) sorted by relevance
221 bool contentsOpaque; member237 , contentsOpaque(false) in State()
276 if (value == contentsOpaque()) in setContentsOpaque()
451 m_texture->reset(m_size, m_state.contentsOpaque); in uploadTextureFromContent()832 m_state.contentsOpaque = graphicsLayer->contentsOpaque(); in syncCompositingStateSelf()
295 bool contentsOpaque: 1; member306 , contentsOpaque(false) in State()610 if (m_state.contentsOpaque in opaqueArea()823 … if ((m_changeMask & ContentsOpaqueChange) && m_state.contentsOpaque != m_layer->contentsOpaque()) in flushChanges()858 m_state.contentsOpaque = m_layer->contentsOpaque(); in flushChanges()1185 if (value == contentsOpaque()) in setContentsOpaque()
143 virtual bool platformCALayerContentsOpaque() const { return contentsOpaque(); } in platformCALayerContentsOpaque()
275 bool contentsOpaque() const { return m_contentsOpaque; } in contentsOpaque() function
12792 The GraphicsLayer then uses the 'contentsOpaque' setting to