Searched refs:contentsOrientation (Results 1 – 10 of 10) sorted by relevance
48 … if (m_owner->contentsOrientation() == WebCore::GraphicsLayer::CompositingCoordinatesTopDown) in internalSetNeedsDisplay()52 …if (dirtyRect && m_owner->contentsOrientation() == WebCore::GraphicsLayer::CompositingCoordinatesT… in internalSetNeedsDisplay()71 if (m_owner->contentsOrientation() == WebCore::GraphicsLayer::CompositingCoordinatesTopDown) { in drawInContext()
288 if (m_owner->contentsOrientation() == WebCore::GraphicsLayer::CompositingCoordinatesTopDown) { in drawTile()
212 GraphicsLayer::CompositingCoordinatesOrientation contentsOrientation; member
348 if (contentsOrientation() == orientation) in setContentsOrientation()
137 …CoordinatesOrientation platformCALayerContentsOrientation() const { return contentsOrientation(); } in platformCALayerContentsOrientation()
2100 if (contentsOrientation() == CompositingCoordinatesBottomUp) { in updateContentsTransform()
340 CompositingCoordinatesOrientation contentsOrientation() const { return m_contentsOrientation; } in contentsOrientation() function
288 GraphicsLayer::CompositingCoordinatesOrientation contentsOrientation; member852 m_state.contentsOrientation =m_layer->contentsOrientation(); in flushChanges()
77986 (WebCore::GraphicsLayer::contentsOrientation): add a getter.88771 (WebCore::GraphicsLayer::contentsOrientation):88801 Set the layer contents transform based on contentsOrientation().
95956 …When GraphicsLayer::contentsOrientation() is CompositingCoordinatesBottomUp, need to flip repaint …95959 If the contentsOrientation() on a GraphicsLayer is CompositingCoordinatesBottomUp, then we