Searched refs:current_screen_ (Results 1 – 2 of 2) sorted by relevance
232 current_screen_(NULL), in WizardController()281 update_screen_.get() == current_screen_) { in CancelOOBEUpdate()432 if (current_screen_ == GetRegistrationScreen()) in SkipRegistration()619 gfx::Size new_screen_size = current_screen_->GetScreenSize(); in ShowCurrentScreen()628 current_screen_->Show(); in ShowCurrentScreen()642 if (current_screen_ == new_current || new_current == NULL) in SetCurrentScreenSmooth()647 if (current_screen_) { in SetCurrentScreenSmooth()649 current_screen_->Hide(); in SetCurrentScreenSmooth()652 current_screen_ = new_current; in SetCurrentScreenSmooth()
125 WizardScreen* current_screen() const { return current_screen_; } in current_screen()239 WizardScreen* current_screen_; variable