/external/quake/quake/src/QW/client/ |
D | gl_vidandroid.c | 9 unsigned d_8to24table[256]; variable 78 table = d_8to24table; in VID_SetPalette() 91 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 114 pal = (unsigned char *)d_8to24table; in VID_SetPalette()
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D | gl_vidlinux.c | 44 unsigned d_8to24table[256]; variable 230 table = d_8to24table; in VID_SetPalette() 243 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 266 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 515 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 542 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_vidlinux_svga.c | 44 unsigned d_8to24table[256]; variable 260 table = d_8to24table; in VID_SetPalette() 273 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 296 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 553 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 580 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_vidlinuxglx.c | 56 unsigned d_8to24table[256]; variable 402 table = d_8to24table; in VID_SetPalette() 415 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 438 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 546 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 573 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_vidlinux_x11.c | 48 unsigned int d_8to24table[256]; variable 454 table = d_8to24table; in VID_SetPalette() 467 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 490 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 598 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 625 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_draw.c | 576 pColor = (unsigned char *) &d_8to24table[(byte) crosshaircolor.value]; in Draw_Crosshair() 766 dest[u] = d_8to24table[translation[p]]; in Draw_TransPicTranslate() 1112 at1 = (byte *) &d_8to24table[in[0]]; in GL_MipMap8Bit() 1113 at2 = (byte *) &d_8to24table[in[1]]; in GL_MipMap8Bit() 1114 at3 = (byte *) &d_8to24table[in[width+0]]; in GL_MipMap8Bit() 1115 at4 = (byte *) &d_8to24table[in[width+1]]; in GL_MipMap8Bit() 1357 trans[i] = d_8to24table[p]; in GL_Upload8() 1369 trans[i] = d_8to24table[data[i]]; in GL_Upload8() 1370 trans[i+1] = d_8to24table[data[i+1]]; in GL_Upload8() 1371 trans[i+2] = d_8to24table[data[i+2]]; in GL_Upload8() [all …]
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D | vid.h | 58 extern unsigned d_8to24table[256];
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D | vid_null.c | 16 unsigned d_8to24table[256]; variable
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D | gl_ngraph.c | 106 ngraph_pixels[y][x] = d_8to24table[ngraph_texels[y][x]]; in R_NetGraph()
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D | gl_vidnt.c | 113 unsigned d_8to24table[256]; variable 721 table = d_8to24table; in VID_SetPalette() 734 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 748 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 1526 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_warp.c | 1061 rgba = &d_8to24table[p]; in R_InitSky() 1089 trans[(i*128) + j] = d_8to24table[p]; in R_InitSky()
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D | gl_rmisc.c | 366 translate32[i] = d_8to24table[translate[i]]; in R_TranslatePlayerSkin()
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D | r_part.c | 535 at = (byte *)&d_8to24table[(int)p->color]; in R_DrawParticles()
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/external/quake/quake/src/WinQuake/ |
D | gl_vidlinux.cpp | 45 unsigned d_8to24table[256]; variable 232 table = d_8to24table; in VID_SetPalette() 243 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 256 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 545 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 563 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_vidandroid.cpp | 9 unsigned d_8to24table[256]; variable 102 table = d_8to24table; in VID_SetPalette() 115 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 141 pal = (unsigned char *)d_8to24table; in VID_SetPalette()
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D | gl_vidlinuxglx.cpp | 55 unsigned d_8to24table[256]; variable 504 table = d_8to24table; in VID_SetPalette() 515 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 527 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 659 oldpal = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette() 677 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | vid.h | 58 extern unsigned d_8to24table[256];
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D | vid_null.cpp | 35 unsigned d_8to24table[256]; variable
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D | gl_draw.cpp | 1033 dest[u] = d_8to24table[translation[p]]; in Draw_TransPicTranslate() 1373 at1 = (byte *) (d_8to24table + in[0]); in GL_MipMap8Bit() 1374 at2 = (byte *) (d_8to24table + in[1]); in GL_MipMap8Bit() 1375 at3 = (byte *) (d_8to24table + in[width+0]); in GL_MipMap8Bit() 1376 at4 = (byte *) (d_8to24table + in[width+1]); in GL_MipMap8Bit() 1939 trans[i] = d_8to24table[p]; in GL_Upload8() 1951 trans[i] = d_8to24table[data[i]]; in GL_Upload8() 1952 trans[i+1] = d_8to24table[data[i+1]]; in GL_Upload8() 1953 trans[i+2] = d_8to24table[data[i+2]]; in GL_Upload8() 1954 trans[i+3] = d_8to24table[data[i+3]]; in GL_Upload8()
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D | r_part.cpp | 747 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); in R_DrawParticles() 756 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); in R_DrawParticles() 765 memcpy(pColor, (byte *)&d_8to24table[(int)p->color], 3); in R_DrawParticles() 777 glColor3ubv ((byte *)&d_8to24table[(int)p->color]); in R_DrawParticles()
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D | gl_vidnt.cpp | 113 unsigned d_8to24table[256]; variable 721 table = d_8to24table; in VID_SetPalette() 734 d_8to24table[255] &= 0xffffff; // 255 is transparent in VID_SetPalette() 748 pal = (unsigned char *)d_8to24table; in VID_SetPalette() 1526 oldPalette = (char *) d_8to24table; //d_8to24table3dfx; in VID_Init8bitPalette()
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D | gl_rmisc.cpp | 365 translate32[i] = d_8to24table[translate[i]]; in R_TranslatePlayerSkin()
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D | vid_dos.cpp | 79 unsigned d_8to24table[256]; // not used in 8 bpp mode variable
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D | gl_warp.cpp | 1110 rgba = &d_8to24table[p]; in R_InitSky() 1138 trans[(i*128) + j] = d_8to24table[p]; in R_InitSky()
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D | gl_model.cpp | 1343 extern unsigned d_8to24table[]; 1373 if (d_8to24table[i] == (255 << 0)) // alpha 1.0 in Mod_FloodFillSkin()
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