Searched refs:deleteGLTextures (Results 1 – 2 of 2) sorted by relevance
416 bool deleteGLTextures = true; in setCurrentLayerTextureCount() local417 discardTexturesVector(sparedDrawCount, m_tilesTextures, deleteGLTextures); in setCurrentLayerTextureCount()
1012 bool allTextures = true, deleteGLTextures = false; in nativeDiscardAllTextures() local1013 TilesManager::instance()->discardTextures(allTextures, deleteGLTextures); in nativeDiscardAllTextures()