Searched refs:depthTest (Results 1 – 8 of 8) sorted by relevance
265 NULL.depthTest = false;293 boolean depthTest = true; field in RenderState330 oc.write(depthTest, "depthTest", true); in write()368 depthTest = ic.readBoolean("depthTest", true); in read()523 public void setDepthTest(boolean depthTest) { in setDepthTest() argument525 this.depthTest = depthTest; in setDepthTest()834 return depthTest; in isDepthTest()1002 state.depthTest = additionalState.depthTest; in copyMergedTo()1004 state.depthTest = depthTest; in copyMergedTo()1068 … depthWrite + "\napplyDepthWrite=" + applyDepthWrite + "\ndepthTest=" + depthTest + "\napplyDepthT… in toString()
1139 additionalState.applyDepthTest = !additionalState.depthTest; in read()
581 if (ctx->state.bufferState.depthTest) { in PickScanLine()593 if (ctx->state.bufferState.depthTest) { in PickScanLine()
160 changed |= ctx->state.bufferState.depthTest ^ enable; in EnableDisable()161 ctx->state.bufferState.depthTest = enable; in EnableDisable()
524 if (gglCtx->bufferState.depthTest) { in GenerateScanLine()570 if (gglCtx->bufferState.depthTest) { in GenerateScanLine()653 if (gglCtx->bufferState.depthTest) { in GenerateScanLine()680 if (gglCtx->bufferState.depthTest) { in GenerateScanLine()698 } else if (gglCtx->bufferState.depthTest) { in GenerateScanLine()
109 unsigned depthTest : member
47 mState.depthTest = false; in Context()393 if (mState.depthTest != enabled) in setDepthTest()395 mState.depthTest = enabled; in setDepthTest()402 return mState.depthTest; in isDepthTestEnabled()1120 case GL_DEPTH_TEST: *params = mState.depthTest; break; in getBooleanv()1744 if (mState.depthTest && framebufferObject->getDepthbufferType() != GL_NONE) in applyState()
148 bool depthTest; member