Searched refs:eglGetCurrentContext (Results 1 – 10 of 10) sorted by relevance
80 if (eglGetCurrentContext() != m_surfaceContext) { in getDeviceForTile()82 m_surfaceContext, eglGetCurrentContext()); in getDeviceForTile()90 if(eglGetCurrentContext() != EGL_NO_CONTEXT) in getDeviceForTile()
459 EGLContext ctx = eglGetCurrentContext(); in updateTilesIfContextVerified()
582 *image = eglCreateImageKHR(eglGetCurrentDisplay(), eglGetCurrentContext(), in createEGLImageFromTexture()
16 eglGetCurrentContext @26
896 EGLContext __stdcall eglGetCurrentContext(void) in eglGetCurrentContext() function
11 fOldEGLContext = eglGetCurrentContext(); in AutoContextRestore()
304 EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
403 EGLContext currentContext = eglGetCurrentContext(); in contextForSurface()
1057 EGLContext currentContext = mEgl.eglGetCurrentContext(); in verifyContext()
1127 ALOGD("OnTrimMemory with EGL Context %p", eglGetCurrentContext()); in nativeOnTrimMemory()