Searched refs:fInputIdx (Results 1 – 2 of 2) sorted by relevance
2799 fp->fInputIdx = startIdx; in MatchAt()2823 UTEXT_SETNATIVEINDEX(fInputText, fp->fInputIdx); in MatchAt()2824 printf("inputIdx=%d inputChar=%x sp=%3d activeLimit=%d ", fp->fInputIdx, in MatchAt()2847 if (fp->fInputIdx < fActiveLimit) { in MatchAt()2848 UTEXT_SETNATIVEINDEX(fInputText, fp->fInputIdx); in MatchAt()2851 fp->fInputIdx = UTEXT_GETNATIVEINDEX(fInputText); in MatchAt()2859 if (fp->fInputIdx > backSearchIndex && fStack->size() > fFrameSize) { in MatchAt()2861 … if (URX_LOOP_C == URX_TYPE(pat[prevFrame->fPatIdx]) && fp->fInputIdx <= prevFrame->fInputIdx) { in MatchAt()2876 fp->fInputIdx = UTEXT_GETNATIVEINDEX(fInputText); in MatchAt()2877 if (fp->fInputIdx > backSearchIndex) { in MatchAt()[all …]
283 int64_t fInputIdx; // Position of next character in the input string member