Searched refs:fLayerCount (Results 1 – 2 of 2) sorted by relevance
408 fLayerCount = 0; in init()448 SkASSERT(0 == fLayerCount); in ~SkCanvas()797 fLayerCount += 1; in saveLayer()849 SkASSERT(fLayerCount > 0); in internalRestore()850 fLayerCount -= 1; in internalRestore()875 return fLayerCount > 0; in isDrawingToLayer()
965 int fLayerCount; // number of successful saveLayer calls variable