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Searched refs:fRenderTargetHandle (Results 1 – 6 of 6) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DGaneshContext.cpp158 renderTargetDesc.fRenderTargetHandle = 0; in getDeviceForTile()
/external/skia/include/gpu/
DGrTypes.h691 GrPlatform3DObject fRenderTargetHandle; member
/external/skia/bench/
Dbenchmain.cpp194 desc.fRenderTargetHandle = glCtx->getFBOID(); in init()
/external/skia/gm/
Dgmmain.cpp751 rtDesc.fRenderTargetHandle = glContext.get()->getFBOID(); in main()
/external/skia/samplecode/
DSampleApp.cpp249 desc.fRenderTargetHandle = buffer; in windowSizeChanged()
261 desc.fRenderTargetHandle = 0; in windowSizeChanged()
/external/skia/src/gpu/gl/
DGrGpuGL.cpp526 glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); in onCreatePlatformRenderTarget()