Searched refs:fSkeletons (Results 1 – 2 of 2) sorted by relevance
2009 fSkeletons = new UVector(status); in DTSkeletonEnumeration()2011 delete fSkeletons; in DTSkeletonEnumeration()2030 fSkeletons->addElement(new UnicodeString(s), status); in DTSkeletonEnumeration()2032 delete fSkeletons; in DTSkeletonEnumeration()2033 fSkeletons = NULL; in DTSkeletonEnumeration()2047 if (U_SUCCESS(status) && pos < fSkeletons->size()) { in snext()2048 return (const UnicodeString*)fSkeletons->elementAt(pos++); in snext()2060 return (fSkeletons==NULL) ? 0 : fSkeletons->size(); in count()2078 for (int32_t i=0; i<fSkeletons->size(); ++i) { in ~DTSkeletonEnumeration()2079 if ((s=(UnicodeString *)fSkeletons->elementAt(i))!=NULL) { in ~DTSkeletonEnumeration()[all …]
238 UVector *fSkeletons; variable