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Searched refs:fdist (Results 1 – 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Dsimple_water.frag66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));
67 fdist =normalize( fdist * 2.0 - 1.0)* m_distortionScale;
78 projCoord =(projCoord+1.0)*0.5 + fdist;
/external/skia/src/effects/
DSkGradientShader.cpp1377 float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); in shadeSpan16_radial_mirror() local
1378 SkFixed dist = SkFloatToFixed(fdist); in shadeSpan16_radial_mirror()
1656 float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); in shadeSpan_radial_mirror() local
1657 SkFixed dist = SkFloatToFixed(fdist); in shadeSpan_radial_mirror()