Searched refs:fdist (Results 1 – 2 of 2) sorted by relevance
66 vec4 fdist = texture2D(m_water_dudvmap, vec2(waterTex1 + disdis*m_distortionMix));67 fdist =normalize( fdist * 2.0 - 1.0)* m_distortionScale;78 projCoord =(projCoord+1.0)*0.5 + fdist;
1377 float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); in shadeSpan16_radial_mirror() local1378 SkFixed dist = SkFloatToFixed(fdist); in shadeSpan16_radial_mirror()1656 float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); in shadeSpan_radial_mirror() local1657 SkFixed dist = SkFloatToFixed(fdist); in shadeSpan_radial_mirror()