Searched refs:forceCalculation (Results 1 – 1 of 1) sorted by relevance
458 float scale, bool forceCalculation, in updateGLPositionsAndScale() argument467 forceCalculation |= hasDynamicTransform(); in updateGLPositionsAndScale()469 forceCalculation &= !(disableFixedElemUpdate && isPositionFixed()); in updateGLPositionsAndScale()470 if (forceCalculation) in updateGLPositionsAndScale()501 opacity, scale, forceCalculation, in updateGLPositionsAndScale()