Searched refs:fullScreenInval (Results 1 – 1 of 1) sorted by relevance
396 bool fullScreenInval = m_frameworkLayersInval.isEmpty() || m_doFrameworkFullInval; in drawGL() local398 if (!fullScreenInval) { in drawGL()411 fullScreenInval = true; in drawGL()415 if (fullScreenInval) { in drawGL()