Searched refs:getFrustumNear (Results 1 – 11 of 11) sorted by relevance
134 …float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().g… in initFilter()137 frustumNearFar.x = vp.getCamera().getFrustumNear(); in initFilter()
156 …material.setVector2("FrustumNearFar", new Vector2f(vp.getCamera().getFrustumNear(), vp.getCamera()… in initialize()196 refractionCam.setFrustum(sceneCam.getFrustumNear(), in postQueue()212 reflectionCam.setFrustum(sceneCam.getFrustumNear(), in postQueue()
162 reflectionCam.setFrustum(sceneCam.getFrustumNear(), in preFrame()
69 float n = cam.getFrustumNear(); in getCameraConstant()
154 float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop()); in controlRender()
150 viewCam.getFrustumNear(), in postQueue()
68 float n = viewCam.getFrustumNear(); in updateFrustumPoints2()103 float depthHeightRatio = viewCam.getFrustumTop() / viewCam.getFrustumNear(); in updateFrustumPoints()
351 float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f); in postQueue()
277 float near = cam.getFrustumNear(); in zoomCamera()
993 near = cam.getFrustumNear(); in setViewProjection()
527 public float getFrustumNear() { in getFrustumNear() method in Camera