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Searched refs:getFrustumNear (Results 1 – 11 of 11) sorted by relevance

/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
DSSAOFilter.java134 …float farY = (vp.getCamera().getFrustumTop() / vp.getCamera().getFrustumNear()) * vp.getCamera().g… in initFilter()
137 frustumNearFar.x = vp.getCamera().getFrustumNear(); in initFilter()
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DSimpleWaterProcessor.java156 …material.setVector2("FrustumNearFar", new Vector2f(vp.getCamera().getFrustumNear(), vp.getCamera()… in initialize()
196 refractionCam.setFrustum(sceneCam.getFrustumNear(), in postQueue()
212 reflectionCam.setFrustum(sceneCam.getFrustumNear(), in postQueue()
DWaterFilter.java162 reflectionCam.setFrustum(sceneCam.getFrustumNear(), in preFrame()
/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/lodcalc/
DPerspectiveLodCalculator.java69 float n = cam.getFrustumNear(); in getCameraConstant()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
DLodControl.java154 float atanNH = FastMath.atan(cam.getFrustumNear() * cam.getFrustumTop()); in controlRender()
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DBasicShadowRenderer.java150 viewCam.getFrustumNear(), in postQueue()
DShadowUtil.java68 float n = viewCam.getFrustumNear(); in updateFrustumPoints2()
103 float depthHeightRatio = viewCam.getFrustumTop() / viewCam.getFrustumNear(); in updateFrustumPoints()
DPssmShadowRenderer.java351 float frustumNear = Math.max(viewCam.getFrustumNear(), 0.001f); in postQueue()
/external/jmonkeyengine/engine/src/core/com/jme3/input/
DFlyByCamera.java277 float near = cam.getFrustumNear(); in zoomCamera()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DRenderManager.java993 near = cam.getFrustumNear(); in setViewProjection()
DCamera.java527 public float getFrustumNear() { in getFrustumNear() method in Camera