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Searched refs:getNumLodLevels (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DGeometry.java152 if (mesh.getNumLodLevels() == 0) { in setLodLevel()
156 if (lod < 0 || lod >= mesh.getNumLodLevels()) { in setLodLevel()
DBatchNode.java385 totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels()); in mergeGeometries()
DMesh.java388 public int getNumLodLevels(){ in getNumLodLevels() method in Mesh
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
DLodControl.java128 numLevels = mesh.getNumLodLevels(); in setSpatial()
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
DGeometryBatchFactory.java108 totalLodLevels = Math.min(totalLodLevels, geom.getMesh().getNumLodLevels()); in mergeGeometries()
233 lodLevels = g.getMesh().getNumLodLevels(); in makeLods()
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
DLwjglGL1Renderer.java1056 if (mesh.getNumLodLevels() > 0) { in renderMeshDefault()
1110 if (mesh.getNumLodLevels() == 0) { in renderMesh()
DLwjglRenderer.java2376 if (mesh.getNumLodLevels() > 0) { in renderMeshVertexArray()
2401 if (mesh.getNumLodLevels() > 0) { in renderMeshDefault()
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
DOGLESShaderRenderer.java2644 if (mesh.getNumLodLevels() > 0) { in renderMeshVertexArray()
2676 if (mesh.getNumLodLevels() > 0) { in renderMeshDefault()