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Searched refs:getSampler (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGpuGLShaders.cpp358 return fHWDrawState.getSampler(stage).getMatrix(); in getHWSamplerMatrix()
449 const GrRect &texDom = drawState.getSampler(s).getTextureDomain(); in flushTextureDomain()
489 this->getHWSamplerMatrix(s) != drawState.getSampler(s).getMatrix())) { in flushTextureMatrix()
491 GrMatrix m = drawState.getSampler(s).getMatrix(); in flushTextureMatrix()
493 drawState.getSampler(s).getSampleMode(); in flushTextureMatrix()
519 this->recordHWSamplerMatrix(s, drawState.getSampler(s).getMatrix()); in flushTextureMatrix()
527 const GrSamplerState& sampler = this->getDrawState().getSampler(s); in flushRadial2()
559 const GrSamplerState& sampler = this->getDrawState().getSampler(s); in flushConvolution()
1055 const GrSamplerState& sampler = drawState.getSampler(s); in buildProgram()
DGrGpuGL.cpp2019 const GrSamplerState& sampler = drawState->getSampler(s); in flushGLStateCommon()
/external/skia/src/gpu/
DGrDrawState.h201 const GrSamplerState& getSampler(int stage) const { in getSampler() function
DGrDrawTarget.cpp766 drawState.getSampler(s).getFilter()) { in checkDraw()
1121 fSamplerMatrices[s] = drawState->getSampler(s).getMatrix(); in AutoDeviceCoordDraw()