Searched refs:getUsage (Results 1 – 7 of 7) sorted by relevance
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
D | FloatToFixed.java | 77 newPosVb.setupData(positions.getUsage(), in convertToFixed() 106 newTcVb.setupData(texcoords.getUsage(), in convertToFixed() 134 newVb.setupData(vb.getUsage(), vb.getNumComponents(), targetFmt, newBuf); in compressIndexBuffer() 187 newVb.setupData(vb.getUsage(), in convertToUByte() 204 newVb.setupData(vb.getUsage(), in convertToFixed() 220 newVb.setupData(vb.getUsage(), in convertToFloat()
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/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
D | TriangleCollector.java | 148 outVb.setupData(vb.getUsage(), vb.getNumComponents(), vb.getFormat(), b); in gatherTris()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Mesh.java | 1116 newIdxBuf.setupData(oldIdxBuf.getUsage(), in extractVertexData() 1137 newVb.setupData(oldVb.getUsage(), oldVb.getNumComponents(), oldVb.getFormat(), buffer); in extractVertexData()
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D | VertexBuffer.java | 437 public Usage getUsage(){ in getUsage() method in VertexBuffer
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 2137 int usage = convertUsage(vb.getUsage()); in updateBufferData() 2598 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in updateVertexArray() 2628 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshVertexArray() 2684 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglGL1Renderer.java | 1065 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault() 1113 if (entry.getValue().getUsage() != VertexBuffer.Usage.Static) { in renderMesh()
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D | LwjglRenderer.java | 2027 int usage = convertUsage(vb.getUsage()); in updateBufferData() 2347 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in updateVertexArray() 2411 || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers in renderMeshDefault()
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