Searched refs:getViewMatrix (Results 1 – 14 of 14) sorted by relevance
376 const GrMatrix& getViewMatrix() const { return fViewMatrix; } in getViewMatrix() function419 fSavedMatrix = ds->getViewMatrix(); in set()429 fSavedMatrix = ds->getViewMatrix(); in set()
345 GrMatrix viewM = target->getDrawState().getViewMatrix(); in internalDrawPath()483 if (!drawState->getViewMatrix().hasPerspective() && in internalDrawPath()
362 GrMatrix viewM = drawState->getViewMatrix(); in onDrawPath()471 GrMatrix inverse, matrix = drawState->getViewMatrix(); in onDrawPath()509 GrMatrix inverse, matrix = drawState->getViewMatrix(); in onDrawPath()
528 GrMatrix viewM = drawState.getViewMatrix(); in createGeom()613 if (!drawState->getViewMatrix().hasPerspective()) { in onDrawPath()
918 if (!drawState.getViewMatrix().preservesAxisAlignment()) { in apply_aa_to_rect()927 *combinedMatrix = drawState.getViewMatrix(); in apply_aa_to_rect()1238 target->getDrawState().getViewMatrix().mapRect(&pathSBounds, in get_path_and_clip_bounds()1911 return fGpu->getDrawState().getViewMatrix(); in getMatrix()
436 GrMatrix vm = drawState->getViewMatrix(); in onDrawPath()
95 GrMatrix combinedMatrix = drawState->getViewMatrix(); in drawRect()
1114 fViewMatrix = drawState->getViewMatrix(); in AutoDeviceCoordDraw()
75 Matrix4f mat = cam.getViewMatrix(); in computeZFar()
104 viewPort.getCamera().getViewMatrix().mult(lightPosition, viewLightPos); in postQueue()
983 viewMatrix.set(cam.getViewMatrix()); in setViewProjection()999 renderer.setViewProjectionMatrices(cam.getViewMatrix(), in setViewProjection()
1068 public Matrix4f getViewMatrix() { in getViewMatrix() method in Camera
337 return fHWDrawState.getViewMatrix(); in getHWViewMatrix()403 const GrMatrix& vm = this->getDrawState().getViewMatrix(); in flushViewMatrix()
789 rm.getCurrentCamera().getViewMatrix().mult(tmpVec, tmpVec); in renderMultipassLighting()