Searched refs:gldepthmin (Results 1 – 15 of 15) sorted by relevance
/external/quake/quake/src/QW/client/ |
D | gl_rmain.c | 761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel() 763 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel() 765 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); in R_DrawViewModel() 767 glDepthRange (gldepthmin, gldepthmax); in R_DrawViewModel() 1077 gldepthmin = 0; in R_Clear() 1091 gldepthmin = 0; in R_Clear() 1097 gldepthmin = 1; in R_Clear() 1108 gldepthmin = 0; in R_Clear() 1114 glDepthRangef (gldepthmin, gldepthmax); in R_Clear() 1116 glDepthRange (gldepthmin, gldepthmax); in R_Clear() [all …]
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D | glquake2.h | 34 extern float gldepthmin, gldepthmax;
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D | gl_vidandroid.c | 27 float gldepthmin, gldepthmax; variable
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D | glquake.h | 70 extern float gldepthmin, gldepthmax;
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D | gl_vidlinux.c | 112 float gldepthmin, gldepthmax; variable
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D | gl_vidlinux_svga.c | 111 float gldepthmin, gldepthmax; variable
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D | gl_vidlinuxglx.c | 80 float gldepthmin, gldepthmax; variable
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D | gl_vidlinux_x11.c | 92 float gldepthmin, gldepthmax; variable
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D | gl_vidnt.c | 116 float gldepthmin, gldepthmax; variable
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/external/quake/quake/src/WinQuake/ |
D | gl_rmain.cpp | 852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel() 854 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel() 856 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); in R_DrawViewModel() 858 glDepthRange (gldepthmin, gldepthmax); in R_DrawViewModel() 1348 gldepthmin = 0; in R_Clear() 1362 gldepthmin = 0; in R_Clear() 1368 gldepthmin = 1; in R_Clear() 1379 gldepthmin = 0; in R_Clear() 1385 glDepthRangef (gldepthmin, gldepthmax); in R_Clear() 1387 glDepthRange (gldepthmin, gldepthmax); in R_Clear() [all …]
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D | gl_vidandroid.cpp | 50 float gldepthmin, gldepthmax; variable
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D | glquake.h | 70 extern float gldepthmin, gldepthmax;
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D | gl_vidlinux.cpp | 111 float gldepthmin, gldepthmax; variable
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D | gl_vidlinuxglx.cpp | 92 float gldepthmin, gldepthmax; variable
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D | gl_vidnt.cpp | 116 float gldepthmin, gldepthmax; variable
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