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Searched refs:gldepthmin (Results 1 – 15 of 15) sorted by relevance

/external/quake/quake/src/QW/client/
Dgl_rmain.c761 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel()
763 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel()
765 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); in R_DrawViewModel()
767 glDepthRange (gldepthmin, gldepthmax); in R_DrawViewModel()
1077 gldepthmin = 0; in R_Clear()
1091 gldepthmin = 0; in R_Clear()
1097 gldepthmin = 1; in R_Clear()
1108 gldepthmin = 0; in R_Clear()
1114 glDepthRangef (gldepthmin, gldepthmax); in R_Clear()
1116 glDepthRange (gldepthmin, gldepthmax); in R_Clear()
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Dglquake2.h34 extern float gldepthmin, gldepthmax;
Dgl_vidandroid.c27 float gldepthmin, gldepthmax; variable
Dglquake.h70 extern float gldepthmin, gldepthmax;
Dgl_vidlinux.c112 float gldepthmin, gldepthmax; variable
Dgl_vidlinux_svga.c111 float gldepthmin, gldepthmax; variable
Dgl_vidlinuxglx.c80 float gldepthmin, gldepthmax; variable
Dgl_vidlinux_x11.c92 float gldepthmin, gldepthmax; variable
Dgl_vidnt.c116 float gldepthmin, gldepthmax; variable
/external/quake/quake/src/WinQuake/
Dgl_rmain.cpp852 glDepthRangef(gldepthmin, gldepthmin + 0.3f*(gldepthmax-gldepthmin)); in R_DrawViewModel()
854 glDepthRangef(gldepthmin, gldepthmax); in R_DrawViewModel()
856 glDepthRange (gldepthmin, gldepthmin + 0.3*(gldepthmax-gldepthmin)); in R_DrawViewModel()
858 glDepthRange (gldepthmin, gldepthmax); in R_DrawViewModel()
1348 gldepthmin = 0; in R_Clear()
1362 gldepthmin = 0; in R_Clear()
1368 gldepthmin = 1; in R_Clear()
1379 gldepthmin = 0; in R_Clear()
1385 glDepthRangef (gldepthmin, gldepthmax); in R_Clear()
1387 glDepthRange (gldepthmin, gldepthmax); in R_Clear()
[all …]
Dgl_vidandroid.cpp50 float gldepthmin, gldepthmax; variable
Dglquake.h70 extern float gldepthmin, gldepthmax;
Dgl_vidlinux.cpp111 float gldepthmin, gldepthmax; variable
Dgl_vidlinuxglx.cpp92 float gldepthmin, gldepthmax; variable
Dgl_vidnt.cpp116 float gldepthmin, gldepthmax; variable