Searched refs:hScale (Results 1 – 2 of 2) sorted by relevance
165 float hScale = dstRect.width() / srcRect.width(); in draw() local171 …CGContextTranslateCTM(context->platformContext(), dstRect.x() - srcRect.x() * hScale, dstRect.y() … in draw()172 CGContextScaleCTM(context->platformContext(), hScale, vScale); in draw()
259 var hScale = 0.5 * height;270 v[currentPos] -= hScale * (p[++nextRow] - p[++prevRow]);