Searched refs:hs_state (Results 1 – 1 of 1) sorted by relevance
81 headset_state_t hs_state; member224 else if (priv->hs_state != HEADSET_STATE_DISCONNECTED) in disconnect_cb()393 if (priv->hs_state != HEADSET_STATE_DISCONNECTED && in device_sink_cb()398 if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()401 switch (priv->hs_state) { in device_sink_cb()413 if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()425 else if (priv->hs_state == HEADSET_STATE_DISCONNECTED) in device_sink_cb()427 else if (priv->hs_state == HEADSET_STATE_CONNECTED || in device_sink_cb()428 priv->hs_state == HEADSET_STATE_PLAY_IN_PROGRESS || in device_sink_cb()429 priv->hs_state == HEADSET_STATE_PLAYING) in device_sink_cb()[all …]