Searched refs:indexBuf (Results 1 – 6 of 6) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/ |
D | SkeletonWire.java | 59 private void writeConnections(ShortBuffer indexBuf, Bone bone){ in writeConnections() argument 62 indexBuf.put( (short) skeleton.getBoneIndex(bone) ); in writeConnections() 64 indexBuf.put( (short) skeleton.getBoneIndex(child) ); in writeConnections() 66 writeConnections(indexBuf, child); in writeConnections()
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
D | OGLESShaderRenderer.java | 2434 public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { in drawTriangleList() argument 2440 if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { in drawTriangleList() 2444 if (indexBuf.isUpdateNeeded()) { in drawTriangleList() 2448 updateBufferData(indexBuf); in drawTriangleList() 2451 int bufId = indexBuf.getId(); in drawTriangleList() 2470 Buffer indexData = indexBuf.getData(); in drawTriangleList() 2477 int fmt = convertFormat(indexBuf.getFormat()); in drawTriangleList() 2478 int elSize = indexBuf.getFormat().getComponentSize(); in drawTriangleList() 2502 indexBuf.getData().position(curOffset); in drawTriangleList() 2507 GLES20.glDrawElements(elMode, elementLength, fmt, indexBuf.getData()); in drawTriangleList() [all …]
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
D | OBJLoader.java | 464 IndexBuffer indexBuf = null; in constructMesh() local 469 indexBuf = new IndexIntBuffer(ib); in constructMesh() 473 indexBuf = new IndexShortBuffer(sb); in constructMesh() 516 indexBuf.put(index, v0.index); in constructMesh() 517 indexBuf.put(index+1, v1.index); in constructMesh() 518 indexBuf.put(index+2, v2.index); in constructMesh()
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/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
D | LwjglRenderer.java | 2222 public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { in drawTriangleList() argument 2223 if (indexBuf.getBufferType() != VertexBuffer.Type.Index) { in drawTriangleList() 2227 if (indexBuf.isUpdateNeeded()) { in drawTriangleList() 2228 updateBufferData(indexBuf); in drawTriangleList() 2231 int bufId = indexBuf.getId(); in drawTriangleList() 2250 int fmt = convertFormat(indexBuf.getFormat()); in drawTriangleList() 2251 int elSize = indexBuf.getFormat().getComponentSize(); in drawTriangleList() 2284 indexBuf.getData().limit(), in drawTriangleList() 2285 convertFormat(indexBuf.getFormat()), in drawTriangleList() 2292 indexBuf.getData().limit(), in drawTriangleList() [all …]
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D | LwjglGL1Renderer.java | 995 public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) { in drawTriangleList() argument 998 Buffer indexData = indexBuf.getData(); in drawTriangleList() 1031 convertVertexFormat(indexBuf.getFormat()), in drawTriangleList()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | Mesh.java | 1069 IndexBuffer indexBuf = getIndexBuffer(); in extractVertexData() local 1070 int numIndices = indexBuf.size(); in extractVertexData() 1077 int oldIndex = indexBuf.get(i); in extractVertexData() 1109 int oldIndex = indexBuf.get(i); in extractVertexData()
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