Searched refs:input_grab (Results 1 – 14 of 14) sorted by relevance
1810 return(video->input_grab); in SDL_WM_GrabInputRaw()1818 if ( video->input_grab != SDL_GRAB_OFF ) { in SDL_WM_GrabInputRaw()1822 if ( video->input_grab == SDL_GRAB_OFF ) { in SDL_WM_GrabInputRaw()1826 if ( mode != video->input_grab ) { in SDL_WM_GrabInputRaw()1827 video->input_grab = mode; in SDL_WM_GrabInputRaw()1833 printf("Final mode %d\n", video->input_grab); in SDL_WM_GrabInputRaw()1853 mode = video->input_grab; in SDL_WM_GrabInput()1930 SDL_WM_GrabInput(video->input_grab); in SDL_WM_ToggleFullScreen()
287 SDL_GrabMode input_grab; member
146 (_this->input_grab != SDL_GRAB_OFF) ) { in BE_CheckMouseMode()
176 if (view->input_grab != SDL_GRAB_OFF) in DispatchMessage()
360 if ( this->input_grab != SDL_GRAB_OFF ) { in WinMessage()388 if ( this->input_grab != SDL_GRAB_OFF ) { in WinMessage()681 if ( this->input_grab != SDL_GRAB_OFF ) { in WinMessage()
252 (this->input_grab != SDL_GRAB_OFF) ) { in WIN_CheckMouseMode()
178 && (this->input_grab != SDL_GRAB_OFF) in GEM_CheckMouseMode()
122 if (this->input_grab == SDL_GRAB_OFF) { in GEM_PumpEvents()
428 if ( this->input_grab == SDL_GRAB_OFF ) { in X11_DispatchEvent()450 if ( this->input_grab == SDL_GRAB_OFF ) { in X11_DispatchEvent()808 X11_GrabInputNoLock(this, this->input_grab); in X11_DispatchEvent()952 X11_GrabInputNoLock(this, this->input_grab); in X11_PumpEvents()
245 (this->input_grab != SDL_GRAB_OFF) && in X11_CheckMouseModeNoLock()
1034 X11_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); in X11_EnterFullScreen()1097 X11_GrabInputNoLock(this, this->input_grab & ~SDL_GRAB_FULLSCREEN); in X11_LeaveFullScreen()
184 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF)) in ph_CheckMouseMode()
238 X11_GrabInputNoLock(this, this->input_grab); in amiga_DispatchEvent()
227 (this->input_grab != SDL_GRAB_OFF) ) { in RISCOS_CheckMouseMode()