Searched refs:internalDepthStencilFormat (Results 1 – 1 of 1) sorted by relevance
180 GLuint colorFormat, internalDepthStencilFormat = 0; in reshape() local195 internalDepthStencilFormat = GL_DEPTH24_STENCIL8_EXT; in reshape()197 internalDepthStencilFormat = GL_DEPTH_COMPONENT; in reshape()218 …rbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, sampleCount, internalDepthStencilFormat, width, … in reshape()244 ::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalDepthStencilFormat, width, height); in reshape()