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/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java690 float invRange = sl.getInvSpotRange(); in updateLightListUniforms() local
693 … lightPos.setVector4InArray(pos2.getX(), pos2.getY(), pos2.getZ(), invRange, lightIndex); in updateLightListUniforms() local
779 float invRange = sl.getInvSpotRange(); in renderMultipassLighting() local
782 tmpLightPosition.set(pos2.getX(), pos2.getY(), pos2.getZ(), invRange); in renderMultipassLighting() local