Searched refs:invSqrt (Results 1 – 6 of 6) sorted by relevance
211 invLength = FastMath.invSqrt(p00 * p00 + p01 * p01); in computeVectors()217 invLength = FastMath.invSqrt(p11 * p11 + p01 * p01); in computeVectors()250 invLength = FastMath.invSqrt(p00 * p00 + p01 * p01); in computeVectors()255 invLength = FastMath.invSqrt(p11 * p11 + p01 * p01); in computeVectors()
886 fInvLength = FastMath.invSqrt(w.x * w.x + w.z * w.z);895 fInvLength = FastMath.invSqrt(w.y * w.y + w.z * w.z);
508 norm = FastMath.invSqrt(norm); in getRotationColumn()1090 float n = FastMath.invSqrt(norm()); in normalize()1101 float n = FastMath.invSqrt(norm()); in normalizeLocal()
584 public static float invSqrt(float fValue) { in invSqrt() method in FastMath
1171 float inverseLength = FastMath.invSqrt(nearSquared + leftSquared); in onFrustumChange()1175 inverseLength = FastMath.invSqrt(nearSquared + rightSquared); in onFrustumChange()1179 inverseLength = FastMath.invSqrt(nearSquared + bottomSquared); in onFrustumChange()1183 inverseLength = FastMath.invSqrt(nearSquared + topSquared); in onFrustumChange()
231 float invLength = FastMath.invSqrt(lengthSquared); in rotateAxial()