Searched refs:isCompressed (Results 1 – 11 of 11) sorted by relevance
262 private boolean isCompressed; field in Image.Format274 private Format(int bpp, boolean isDepth, boolean isCompressed, boolean isFP){ in Format() argument277 this.isCompressed = isCompressed; in Format()298 public boolean isCompressed() { in isCompressed() method in Image.Format299 return isCompressed; in isCompressed()
49 if (img.getFormat().isCompressed()) in flipImage()
64 virtual bool isCompressed() const = 0;228 bool isCompressed() const;279 bool isCompressed() const;
929 if (!texture->isCompressed()) in glCompressedTexSubImage2D()951 if (!texture->isCompressed()) in glCompressedTexSubImage2D()2006 if (tex->isCompressed()) in glFramebufferTexture2D()2156 if (texture->isCompressed()) in glGenerateMipmap()4794 if (texture->isCompressed()) in glTexSubImage2D()4815 if (texture->isCompressed()) in glTexSubImage2D()
1502 bool Texture2D::isCompressed() const in isCompressed() function in gl::Texture2D1940 bool TextureCubeMap::isCompressed() const in isCompressed() function in gl::TextureCubeMap
306 if (colorFmt.isCompressed()) in supports()
115 bool isCompressed() const { return flags&CompressedFlag; } in isCompressed() function
51 public boolean isCompressed() in isCompressed() method in ECPoint
403 return new ECPoint.F2m(p.getCurve(), x.square(), y.square(), p.isCompressed()); in tau()
416 else if (I->isCompressed()) in doDisplayTable()
1079 (gl::Texture2D::isCompressed):1086 (gl::TextureCubeMap::isCompressed):