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Searched refs:joiningLoops (Results 1 – 1 of 1) sorted by relevance

/external/skia/third_party/glu/libtess/
Dmesh.c328 int joiningLoops = FALSE; in __gl_meshSplice() local
340 joiningLoops = TRUE; in __gl_meshSplice()
357 if( ! joiningLoops ) { in __gl_meshSplice()
385 int joiningLoops = FALSE; in __gl_meshDelete() local
392 joiningLoops = TRUE; in __gl_meshDelete()
404 if( ! joiningLoops ) { in __gl_meshDelete()
509 int joiningLoops = FALSE; in __gl_meshConnect() local
517 joiningLoops = TRUE; in __gl_meshConnect()
533 if( ! joiningLoops ) { in __gl_meshConnect()