Searched refs:joiningLoops (Results 1 – 1 of 1) sorted by relevance
328 int joiningLoops = FALSE; in __gl_meshSplice() local340 joiningLoops = TRUE; in __gl_meshSplice()357 if( ! joiningLoops ) { in __gl_meshSplice()385 int joiningLoops = FALSE; in __gl_meshDelete() local392 joiningLoops = TRUE; in __gl_meshDelete()404 if( ! joiningLoops ) { in __gl_meshDelete()509 int joiningLoops = FALSE; in __gl_meshConnect() local517 joiningLoops = TRUE; in __gl_meshConnect()533 if( ! joiningLoops ) { in __gl_meshConnect()