/external/qemu/distrib/sdl-1.2.12/src/joystick/ |
D | SDL_joystick.c | 96 SDL_Joystick *joystick; in SDL_JoystickOpen() local 107 joystick = SDL_joysticks[i]; in SDL_JoystickOpen() 108 ++joystick->ref_count; in SDL_JoystickOpen() 109 return(joystick); in SDL_JoystickOpen() 114 joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick)); in SDL_JoystickOpen() 115 if ( joystick != NULL ) { in SDL_JoystickOpen() 116 SDL_memset(joystick, 0, (sizeof *joystick)); in SDL_JoystickOpen() 117 joystick->index = device_index; in SDL_JoystickOpen() 118 if ( SDL_SYS_JoystickOpen(joystick) < 0 ) { in SDL_JoystickOpen() 119 SDL_free(joystick); in SDL_JoystickOpen() [all …]
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D | SDL_joystick_c.h | 31 extern int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, 33 extern int SDL_PrivateJoystickBall(SDL_Joystick *joystick, 35 extern int SDL_PrivateJoystickHat(SDL_Joystick *joystick, 37 extern int SDL_PrivateJoystickButton(SDL_Joystick *joystick,
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D | SDL_sysjoystick.h | 68 extern int SDL_SYS_JoystickOpen(SDL_Joystick *joystick); 75 extern void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick); 78 extern void SDL_SYS_JoystickClose(SDL_Joystick *joystick);
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/external/qemu/distrib/sdl-1.2.12/src/joystick/beos/ |
D | SDL_bejoystick.cc | 59 BJoystick joystick; in SDL_SYS_JoystickInit() local 66 nports = joystick.CountDevices(); in SDL_SYS_JoystickInit() 71 if ( joystick.GetDeviceName(i, name) == B_OK ) { in SDL_SYS_JoystickInit() 72 if ( joystick.Open(name) != B_ERROR ) { in SDL_SYS_JoystickInit() 74 joystick.GetControllerName(&stick_name); in SDL_SYS_JoystickInit() 79 joystick.Close(); in SDL_SYS_JoystickInit() 97 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 102 joystick->hwdata = (struct joystick_hwdata *) in SDL_SYS_JoystickOpen() 103 SDL_malloc(sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 104 if ( joystick->hwdata == NULL ) { in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/amigaos/ |
D | SDL_sysjoystick.c | 112 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 115 D(bug("Opening joystick %ld\n",joystick->index)); in SDL_SYS_JoystickOpen() 117 if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata)))) in SDL_SYS_JoystickOpen() 124 temp=ReadJoyPort(joystick->index^1); // fix to invert amiga joyports in SDL_SYS_JoystickOpen() 129 joystick->nbuttons=7; in SDL_SYS_JoystickOpen() 131 joystick->nbuttons=3; in SDL_SYS_JoystickOpen() 133 joystick->nhats=0; in SDL_SYS_JoystickOpen() 134 joystick->nballs=0; in SDL_SYS_JoystickOpen() 135 joystick->naxes=2; in SDL_SYS_JoystickOpen() 136 joystick->hwdata->joystate=0L; in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/linux/ |
D | SDL_sysjoystick.c | 535 static int allocate_hatdata(SDL_Joystick *joystick) in allocate_hatdata() argument 539 joystick->hwdata->hats = (struct hwdata_hat *)SDL_malloc( in allocate_hatdata() 540 joystick->nhats * sizeof(struct hwdata_hat)); in allocate_hatdata() 541 if ( joystick->hwdata->hats == NULL ) { in allocate_hatdata() 544 for ( i=0; i<joystick->nhats; ++i ) { in allocate_hatdata() 545 joystick->hwdata->hats[i].axis[0] = 1; in allocate_hatdata() 546 joystick->hwdata->hats[i].axis[1] = 1; in allocate_hatdata() 551 static int allocate_balldata(SDL_Joystick *joystick) in allocate_balldata() argument 555 joystick->hwdata->balls = (struct hwdata_ball *)SDL_malloc( in allocate_balldata() 556 joystick->nballs * sizeof(struct hwdata_ball)); in allocate_balldata() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/macos/ |
D | SDL_sysjoystick.c | 151 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 161 index = joystick->index; in SDL_SYS_JoystickOpen() 164 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 165 if (joystick->hwdata == NULL) in SDL_SYS_JoystickOpen() 170 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 171 …SDL_strlcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index), SDL_arraysize(joystick->hwdata->n… in SDL_SYS_JoystickOpen() 172 joystick->name = joystick->hwdata->name; in SDL_SYS_JoystickOpen() 179 joystick->hwdata->refs); in SDL_SYS_JoystickOpen() 190 &(joystick->hwdata->refs[count2])); in SDL_SYS_JoystickOpen() 201 &(joystick->hwdata->refs[count2])); in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/riscos/ |
D | SDL_sysjoystick.c | 88 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 92 if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata)))) in SDL_SYS_JoystickOpen() 95 regs.r[0] = joystick->index; in SDL_SYS_JoystickOpen() 98 joystick->nbuttons=4; in SDL_SYS_JoystickOpen() 100 joystick->nhats=0; in SDL_SYS_JoystickOpen() 101 joystick->nballs=0; in SDL_SYS_JoystickOpen() 102 joystick->naxes=2; in SDL_SYS_JoystickOpen() 103 joystick->hwdata->joystate=0; in SDL_SYS_JoystickOpen() 114 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) in SDL_SYS_JoystickUpdate() argument 117 regs.r[0] = joystick->index; in SDL_SYS_JoystickUpdate() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/dc/ |
D | SDL_sysjoystick.c | 88 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 91 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 92 if (joystick->hwdata == NULL) in SDL_SYS_JoystickOpen() 97 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 100 joystick->nbuttons = MAX_BUTTONS; in SDL_SYS_JoystickOpen() 101 joystick->naxes = MAX_AXES; in SDL_SYS_JoystickOpen() 102 joystick->nhats = MAX_HATS; in SDL_SYS_JoystickOpen() 113 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) in SDL_SYS_JoystickUpdate() argument 130 addr = SYS_Joystick_addr[joystick->index]; in SDL_SYS_JoystickUpdate() 134 prev_buttons = joystick->hwdata->prev_buttons; in SDL_SYS_JoystickUpdate() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/win32/ |
D | SDL_mmjoystick.c | 190 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 199 index = joystick->index; in SDL_SYS_JoystickOpen() 214 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 215 if (joystick->hwdata == NULL) in SDL_SYS_JoystickOpen() 220 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 223 joystick->hwdata->id = SYS_JoystickID[index]; in SDL_SYS_JoystickOpen() 226 joystick->hwdata->transaxis[i].offset = in SDL_SYS_JoystickOpen() 228 joystick->hwdata->transaxis[i].scale = in SDL_SYS_JoystickOpen() 231 joystick->hwdata->transaxis[i].offset = 0; in SDL_SYS_JoystickOpen() 232 joystick->hwdata->transaxis[i].scale = 1.0; /* Just in case */ in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/os2/ |
D | SDL_sysjoystick.c | 327 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 333 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 334 if (joystick->hwdata == NULL) in SDL_SYS_JoystickOpen() 340 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); in SDL_SYS_JoystickOpen() 343 index = joystick->index; in SDL_SYS_JoystickOpen() 345 joystick->hwdata->id = SYS_JoyData[index].id; in SDL_SYS_JoystickOpen() 350 …joystick->hwdata->transaxes[i].offset = ((AXIS_MAX + AXIS_MIN)>>1) - SYS_JoyData[index].axes_med[i… in SDL_SYS_JoystickOpen() 352 joystick->hwdata->transaxes[i].scale1 = (float)abs((AXIS_MIN/SYS_JoyData[index].axes_min[i])); in SDL_SYS_JoystickOpen() 353 joystick->hwdata->transaxes[i].scale2 = (float)abs((AXIS_MAX/SYS_JoyData[index].axes_max[i])); in SDL_SYS_JoystickOpen() 357 joystick->hwdata->transaxes[i].offset = 0; in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/include/ |
D | SDL_joystick.h | 77 extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); 82 extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); 89 extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); 94 extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); 99 extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); 122 extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); 140 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); 147 extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); 153 extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); 158 extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
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/external/qemu/distrib/sdl-1.2.12/src/joystick/mint/ |
D | SDL_sysjoystick.c | 314 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 318 numjoystick=GetEnabledAtariJoystick(joystick->index); in SDL_SYS_JoystickOpen() 322 joystick->naxes=0; in SDL_SYS_JoystickOpen() 323 joystick->nhats=0; in SDL_SYS_JoystickOpen() 324 joystick->nballs=0; in SDL_SYS_JoystickOpen() 335 joystick->nhats=1; in SDL_SYS_JoystickOpen() 336 joystick->nbuttons=JP_NUM_BUTTONS; in SDL_SYS_JoystickOpen() 341 joystick->naxes=2; in SDL_SYS_JoystickOpen() 342 joystick->nbuttons=2; in SDL_SYS_JoystickOpen() 345 joystick->nhats=1; in SDL_SYS_JoystickOpen() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/darwin/ |
D | SDL_sysjoystick.c | 698 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 703 for (index = joystick->index; index > 0; index--) in SDL_SYS_JoystickOpen() 706 joystick->hwdata = device; in SDL_SYS_JoystickOpen() 707 joystick->name = device->product; in SDL_SYS_JoystickOpen() 709 joystick->naxes = device->axes; in SDL_SYS_JoystickOpen() 710 joystick->nhats = device->hats; in SDL_SYS_JoystickOpen() 711 joystick->nballs = 0; in SDL_SYS_JoystickOpen() 712 joystick->nbuttons = device->buttons; in SDL_SYS_JoystickOpen() 722 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) in SDL_SYS_JoystickUpdate() argument 724 recDevice *device = joystick->hwdata; in SDL_SYS_JoystickUpdate() [all …]
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/external/qemu/distrib/sdl-1.2.12/src/joystick/dummy/ |
D | SDL_sysjoystick.c | 55 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) in SDL_SYS_JoystickOpen() argument 66 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) in SDL_SYS_JoystickUpdate() argument 72 void SDL_SYS_JoystickClose(SDL_Joystick *joystick) in SDL_SYS_JoystickClose() argument
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/external/quake/quake/src/WinQuake/kit/ |
D | JOYSTICK.TXT | 3 …ow, due to problems on some systems without joysticks installed. Type "joystick 1" at the console… 11 The joystick support with Windows 95 Quake has been significantly enhanced. Standard joysticks, di… 13 …joystick or game controller is selected in the Joystick control panel applet and has been calibrat… 17 The standard joystick support has been enhanced to provide the following: 23 The default joystick setting is for joystick left/right movement to control turning and for joystic… 25 …king to running. 'Invert Mouse' allows you to change the direction the joystick has to move to wh… 41 The joystick sensitivity settings and the threshold settings are not saved after you quit your game… 43 If your joystick has a POV hat, the buttons are mapped to AUX29-AUX32. So, you get 8 buttons with … 62 joyadvaxisx - controls mapping of DirectInput axis X (typically joystick left and right) 63 joyadvaxisy - controls mapping of DirectInput axis Y (typically joystick forward and backward) [all …]
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/external/jmonkeyengine/engine/src/core/com/jme3/input/ |
D | FlyByCamera.java | 208 Joystick joystick = joysticks[0]; in registerWithInput() local 209 joystick.assignAxis("FLYCAM_StrafeRight", "FLYCAM_StrafeLeft", JoyInput.AXIS_POV_X); in registerWithInput() 210 joystick.assignAxis("FLYCAM_Forward", "FLYCAM_Backward", JoyInput.AXIS_POV_Y); in registerWithInput() 211 joystick.assignAxis("FLYCAM_Right", "FLYCAM_Left", joystick.getXAxisIndex()); in registerWithInput() 212 joystick.assignAxis("FLYCAM_Down", "FLYCAM_Up", joystick.getYAxisIndex()); in registerWithInput() 238 Joystick joystick = joysticks[0]; in unregisterInput() local
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D | InputManager.java | 88 private final JoyInput joystick; field in InputManager 131 public InputManager(MouseInput mouse, KeyInput keys, JoyInput joystick, TouchInput touch) { in InputManager() argument 138 this.joystick = joystick; in InputManager() 143 if (joystick != null) { in InputManager() 144 joystick.setInputListener(this); in InputManager() 145 joysticks = joystick.loadJoysticks(this); in InputManager() 842 if (joystick != null) { in update() 843 joystick.update(); in update()
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/external/quake/quake/src/WinQuake/data/ |
D | README.TXT | 349 * Checked for very high joystick values, signalling a failed read 432 Your joystick must be plugged in when Quake is launched. 434 If you have a joystick plugged in, but don't want to use it in Quake 436 doesn't like being tested as a joystick add "-nojoy" to your Quake 439 You can turn off joystick reading during the game by typing "joystick 0" at 445 If your joystick or interface card improperly sets the third or fourth 446 joystick buttons, type "joybuttons 2" at the quake console or in your 449 The "mlook" button command now lets the joystick as well as the mouse control 455 The "invert mouse up/down" menu option also inverts the joystick pitch
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D | TECHINFO.TXT | 1597 Non-printable keys such as 'page up' and buttons from the mouse/joystick are
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/external/quake/quake/src/WinQuake/ |
D | wqreadme.txt | 137 To use the joystick, you must bring down the console by pressing the 138 tilde ('~') key, and type "joystick 1<enter>"; you can disable the 139 joystick with "joystick 0<enter>" at any time. The joystick setting 141 you only need to do joystick 1 once to enable the joystick. If the 142 joystick somehow causes problems that keep you from being able to run 144 joystick for that session. 443 The joystick was enabled by default in earlier versions of 445 forced them to disable the joystick--even some people who didn't 446 have a joystick attached. Since most people don't have joysticks, 447 we've decided to disable the joystick by default, and let people [all …]
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/external/quake/quake/src/QW/docs/ |
D | qwcl-readme.txt | 136 To use the joystick, you must bring down the console by pressing the 137 tilde ('~') key, and type "joystick 1<enter>"; you can disable the 138 joystick with "joystick 0<enter>" at any time. The joystick setting 140 you only need to do joystick 1 once to enable the joystick. If the 141 joystick somehow causes problems that keep you from being able to run 143 joystick for that session. 442 The joystick was enabled by default in earlier versions of 444 forced them to disable the joystick--even some people who didn't 445 have a joystick attached. Since most people don't have joysticks, 446 we've decided to disable the joystick by default, and let people [all …]
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/external/qemu/distrib/sdl-1.2.12/ |
D | README | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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/external/qemu/distrib/sdl-1.2.12/src/joystick/bsd/ |
D | SDL_sysjoystick.c | 394 struct joystick gameport; in SDL_SYS_JoystickUpdate()
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/external/jmonkeyengine/ |
D | NOTICE | 15243 * A joystick represents a single joystick that is installed in the system.
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