Searched refs:kPerspective_MatrixClass (Results 1 – 6 of 6) sorted by relevance
38 if (this->getInverseClass() == kPerspective_MatrixClass) in shadeSpan()147 if (this->getInverseClass() == kPerspective_MatrixClass) in shadeSpan16()
73 if (this->getInverseClass() == kPerspective_MatrixClass) in shadeSpan()217 if (this->getInverseClass() == kPerspective_MatrixClass) in shadeSpan16()
80 if (this->getInverseClass() == kPerspective_MatrixClass) in shadeSpan()
184 mc = kPerspective_MatrixClass; in ComputeMatrixClass()
287 kPerspective_MatrixClass // slow perspective, need to mappoints each pixel enumerator
1034 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan()1227 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan16()1443 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan16()1712 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan()1985 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan()2407 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan()2447 if (fDstToIndexClass != kPerspective_MatrixClass) { in shadeSpan16()