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Searched refs:layerTransform (Results 1 – 4 of 4) sorted by relevance

/external/webkit/Source/WebCore/platform/graphics/ca/win/
DPlatformCALayerWin.cpp652 TransformationMatrix layerTransform = layer->sublayerTransform(); in printLayer() local
653 if (!layerTransform.isIdentity()) { in printLayer()
656 printTransform(layerTransform); in printLayer()
661 layerTransform = layer->transform(); in printLayer()
662 if (!layerTransform.isIdentity()) { in printLayer()
665 printTransform(layerTransform); in printLayer()
/external/webkit/Source/WebCore/platform/graphics/android/rendering/
DShaderProgram.h166 bool usePointSampling(float tileScale, const TransformationMatrix* layerTransform);
DShaderProgram.cpp864 const TransformationMatrix* layerTransform) in usePointSampling() argument
870 if (layerTransform) in usePointSampling()
871 matrix.multiply(*layerTransform); in usePointSampling()
/external/webkit/Source/WebCore/rendering/
DRenderLayer.cpp2605 TransformationMatrix layerTransform = renderableTransform(paintBehavior); in scrollTo() local
2607 if (!layerTransform.isInvertible()) in scrollTo()
2630 TransformationMatrix transform(layerTransform); in scrollTo()