Searched refs:lengthSquared (Results 1 – 16 of 16) sorted by relevance
286 Vector3f o = a.cross(b).multLocal(c.lengthSquared()).addLocal( in setSphere()287 c.cross(a).multLocal(b.lengthSquared())).addLocal( in setSphere()288 b.cross(c).multLocal(a.lengthSquared())).divideLocal( in setSphere()320 …Vector3f o = acrossB.cross(a).multLocal(b.lengthSquared()).addLocal(b.cross(acrossB).multLocal(a.l… in setSphere()364 float radiusSqr = diff.lengthSquared(); in averagePoints()583 float lengthSquared = diff.lengthSquared(); in merge() local588 if (fRDiffSqr >= lengthSquared) { in merge()604 float length = (float) Math.sqrt(lengthSquared); in merge()
153 float c = temp1.negateLocal().lengthSquared() - 1f; in collideWithVertex()177 float edgeSquared = edge.lengthSquared(); in collideWithSegment()178 float baseSquared = base.lengthSquared(); in collideWithSegment()289 float velocitySquared = sVelocity.lengthSquared(); in collideWithTriangle()367 float a = temp1.lengthSquared(); in collideWithSweepSphere()369 float c = temp2.lengthSquared() - temp3.getX() * temp3.getX(); in collideWithSweepSphere()
224 float lengthSquared = left.x * left.x + left.z * left.z; in rotateAxial() local225 if (lengthSquared < FastMath.FLT_EPSILON) { in rotateAxial()231 float invLength = FastMath.invSqrt(lengthSquared); in rotateAxial()
121 float lengthSquared() const { return this->dot(*this); } in lengthSquared() function122 float length() const { return sqrtf(lengthSquared()); } in length()
55 return sqrtf(lengthSquared()); in length()
107 float lengthSquared() const in lengthSquared() function
289 return FastMath.sqrt(lengthSquared()); in length()298 public float lengthSquared() { in lengthSquared() method in Vector2f
388 float d = other.lengthSquared(); // |B|^2 in project()410 return FastMath.sqrt(lengthSquared()); in length()419 public float lengthSquared() { in lengthSquared() method in Vector3f
320 float d = other.lengthSquared(); // |B|^2 in project()342 return FastMath.sqrt(lengthSquared()); in length()351 public float lengthSquared() { in lengthSquared() method in Vector4f
129 float len = compVec1.lengthSquared(); in distanceSquared()142 float lengthOfDiff = compVec1.lengthSquared(); in distanceSquared()424 float fC = kDiff.lengthSquared(); in distanceSquared()
194 if (b1.lengthSquared() < FastMath.FLT_EPSILON) { in random()
121 float len = compVec1.lengthSquared(); in distanceSquared()
420 float len = tempVa.lengthSquared(); in distanceSquared()
128 return (v0 - v1).lengthSquared() < Epsilon * Epsilon; in approxEqual()
305 return (a.subtract(b).cross(c.subtract(b))).lengthSquared() == 0; in isDegenerateTriangle()
64751 (WebCore::FloatPoint::lengthSquared):64955 addition and subtraction operators, length, lengthSquared and64968 (WebCore::FloatPoint3D::lengthSquared):70435 (WebCore::Vector3::lengthSquared):