/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/ |
D | ImprovedNoise.java | 66 return ImprovedNoise.lerp( in noise() 68 ImprovedNoise.lerp( in noise() 70 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA], x, y, z), in noise() 72 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB], x, y - 1, z), // RESULTS in noise() 74 ImprovedNoise.lerp(v, in noise() 75 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA + 1], x, y, z - 1), // CORNERS in noise() 77 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB + 1], x, y - 1, z - 1), in noise() 85 static final float lerp(final float t, final float a, final float b) { in lerp() method in ImprovedNoise
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | NoiseGenerator.java | 655 …return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[A… in newPerlin() 657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z), in newPerlin() 659 … NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1), in newPerlin() 661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1), in newPerlin() 700 float a = NoiseMath.lerp(sx, u, v); in noise3Perlin() 706 float b = NoiseMath.lerp(sx, u, v); in noise3Perlin() 708 float c = NoiseMath.lerp(sy, a, b); in noise3Perlin() 714 a = NoiseMath.lerp(sx, u, v); in noise3Perlin() 720 b = NoiseMath.lerp(sx, u, v); in noise3Perlin() 722 float d = NoiseMath.lerp(sy, a, b); in noise3Perlin() [all …]
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/external/replicaisland/src/com/replica/replicaisland/ |
D | Lerp.java | 21 public static float lerp(float start, float target, float duration, float timeSinceStart) in lerp() method in Lerp
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D | FadeDrawableComponent.java | 102 opacity = Lerp.lerp(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update()
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/external/skia/src/core/ |
D | SkScalerContext.cpp | 373 static int lerp(int start, int end) { in lerp() function 382 r = lerp(r, ave); in packLCD16() 383 g = lerp(g, ave); in packLCD16() 384 b = lerp(b, ave); in packLCD16()
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
D | Parallax.glsllib | 21 …mples, 1.0 - eyeDir.z ); //In reference shader: int nNumSamples = (int)(lerp( nMinSamples, nMaxS…
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/external/mesa3d/src/pixelflinger2/ |
D | texture.cpp | 111 unsigned * lerp) in texcoordWrap() argument 124 *lerp = tc & ((1 << shift) - 1); in texcoordWrap()
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/external/skia/src/effects/ |
D | SkGradientShader.cpp | 944 SkPMColor lerp = in shadeSpan_linear_vertical_lerp() local 952 sk_memset32_dither(dstC, lerp, dlerp, count); in shadeSpan_linear_vertical_lerp()
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