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Searched refs:lerp (Results 1 – 8 of 8) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/noise/basis/
DImprovedNoise.java66 return ImprovedNoise.lerp( in noise()
68 ImprovedNoise.lerp( in noise()
70 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA], x, y, z), in noise()
72 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB], x, y - 1, z), // RESULTS in noise()
74 ImprovedNoise.lerp(v, in noise()
75 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AA + 1], x, y, z - 1), // CORNERS in noise()
77 ImprovedNoise.lerp(u, ImprovedNoise.grad3(ImprovedNoise.p[AB + 1], x, y - 1, z - 1), in noise()
85 static final float lerp(final float t, final float a, final float b) { in lerp() method in ImprovedNoise
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DNoiseGenerator.java655 …return NoiseMath.lerp(floorZ, NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[A… in newPerlin()
657 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB], x, y - 1, z), in newPerlin()
659 … NoiseMath.lerp(floorY, NoiseMath.lerp(floorX, NoiseMath.grad(hash[AA + 1], x, y, z - 1), in newPerlin()
661 NoiseMath.lerp(floorX, NoiseMath.grad(hash[AB + 1], x, y - 1, z - 1), in newPerlin()
700 float a = NoiseMath.lerp(sx, u, v); in noise3Perlin()
706 float b = NoiseMath.lerp(sx, u, v); in noise3Perlin()
708 float c = NoiseMath.lerp(sy, a, b); in noise3Perlin()
714 a = NoiseMath.lerp(sx, u, v); in noise3Perlin()
720 b = NoiseMath.lerp(sx, u, v); in noise3Perlin()
722 float d = NoiseMath.lerp(sy, a, b); in noise3Perlin()
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/external/replicaisland/src/com/replica/replicaisland/
DLerp.java21 public static float lerp(float start, float target, float duration, float timeSinceStart) in lerp() method in Lerp
DFadeDrawableComponent.java102 opacity = Lerp.lerp(mInitialOpacity, mTargetOpacity, mDuration, elapsed); in update()
/external/skia/src/core/
DSkScalerContext.cpp373 static int lerp(int start, int end) { in lerp() function
382 r = lerp(r, ave); in packLCD16()
383 g = lerp(g, ave); in packLCD16()
384 b = lerp(b, ave); in packLCD16()
/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
DParallax.glsllib21 …mples, 1.0 - eyeDir.z ); //In reference shader: int nNumSamples = (int)(lerp( nMinSamples, nMaxS…
/external/mesa3d/src/pixelflinger2/
Dtexture.cpp111 unsigned * lerp) in texcoordWrap() argument
124 *lerp = tc & ((1 << shift) - 1); in texcoordWrap()
/external/skia/src/effects/
DSkGradientShader.cpp944 SkPMColor lerp = in shadeSpan_linear_vertical_lerp() local
952 sk_memset32_dither(dstC, lerp, dlerp, count); in shadeSpan_linear_vertical_lerp()