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Searched refs:lightColor (Results 1 – 5 of 5) sorted by relevance

/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
DLighting.vert145 //vec4 lightColor = g_LightColor[gl_InstanceID];
147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w));
152 vec4 lightColor = g_LightColor;
163 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
171 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
184 lightColor.w = 1.0;
187 DiffuseSum = m_Diffuse * lightColor;
188 SpecularSum = (m_Specular * lightColor).rgb;
191 DiffuseSum = lightColor;
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrainLighting.vert63 vec4 lightColor = g_LightColor;
76 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
88 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir);
98 DiffuseSum = lightColor;
99 SpecularSum = lightColor;
/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
DWaterFilter.java90 private ColorRGBA lightColor = ColorRGBA.White; field in WaterFilter
275 material.setColor("LightColor", lightColor); in initFilter()
308 oc.write(lightColor, "lightColor", ColorRGBA.White); in write()
352 lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White); in read()
527 return lightColor; in getLightColor()
535 public void setLightColor(ColorRGBA lightColor) { in setLightColor() argument
536 this.lightColor = lightColor; in setLightColor()
538 material.setColor("LightColor", lightColor); in setLightColor()
/external/jmonkeyengine/engine/src/core/com/jme3/material/
DMaterial.java649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms() local
652 lightColor.setVector4Length(numLights); in updateLightListUniforms()
663 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms()
668 lightColor.setVector4InArray(color.getRed(), in updateLightListUniforms()
708 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms()
720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting() local
753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting()
807 lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha); in renderMultipassLighting()
/external/webkit/Source/WebCore/inspector/front-end/
Dinspector.js1132 var lightColor = "rgb(228, 241, 251)";
1143 g.fillStyle = lightColor;