Searched refs:lightColor (Results 1 – 5 of 5) sorted by relevance
/external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/ |
D | Lighting.vert | 145 //vec4 lightColor = g_LightColor[gl_InstanceID]; 147 //vec4 wvLightPos = (g_ViewMatrix * vec4(lightPos.xyz, lightColor.w)); 152 vec4 lightColor = g_LightColor; 163 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 171 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 184 lightColor.w = 1.0; 187 DiffuseSum = m_Diffuse * lightColor; 188 SpecularSum = (m_Specular * lightColor).rgb; 191 DiffuseSum = lightColor;
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/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/ |
D | TerrainLighting.vert | 63 vec4 lightColor = g_LightColor; 76 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 88 lightComputeDir(wvPosition, lightColor, wvLightPos, vLightDir); 98 DiffuseSum = lightColor; 99 SpecularSum = lightColor;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
D | WaterFilter.java | 90 private ColorRGBA lightColor = ColorRGBA.White; field in WaterFilter 275 material.setColor("LightColor", lightColor); in initFilter() 308 oc.write(lightColor, "lightColor", ColorRGBA.White); in write() 352 lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White); in read() 527 return lightColor; in getLightColor() 535 public void setLightColor(ColorRGBA lightColor) { in setLightColor() argument 536 this.lightColor = lightColor; in setLightColor() 538 material.setColor("LightColor", lightColor); in setLightColor()
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
D | Material.java | 649 Uniform lightColor = shader.getUniform("g_LightColor"); in updateLightListUniforms() local 652 lightColor.setVector4Length(numLights); in updateLightListUniforms() 663 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms() 668 lightColor.setVector4InArray(color.getRed(), in updateLightListUniforms() 708 lightColor.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); in updateLightListUniforms() 720 Uniform lightColor = shader.getUniform("g_LightColor"); in renderMultipassLighting() local 753 lightColor.setValue(VarType.Vector4, tmpLightColor); in renderMultipassLighting() 807 lightColor.setValue(VarType.Vector4, ColorRGBA.BlackNoAlpha); in renderMultipassLighting()
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/external/webkit/Source/WebCore/inspector/front-end/ |
D | inspector.js | 1132 var lightColor = "rgb(228, 241, 251)"; 1143 g.fillStyle = lightColor;
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