Searched refs:logicalLeftOffset (Results 1 – 2 of 2) sorted by relevance
2381 …int logicalLeftOffset = (isHorizontalWritingMode() ? colRect.x() : colRect.y()) - logicalLeftOffse… in paintColumnContents() local2382 …izontalWritingMode() ? IntSize(logicalLeftOffset, currLogicalTopOffset) : IntSize(currLogicalTopOf… in paintColumnContents()3658 int logicalLeftOffset = 0; in clearFloats() local3663 logicalLeftOffset += parentBlock->logicalLeftOffsetForContent(); in clearFloats()3672 addIntrudingFloats(block, logicalLeftOffset, logicalTopOffset); in clearFloats()3721 int RenderBlock::addOverhangingFloats(RenderBlock* child, int logicalLeftOffset, int logicalTopOffs… in addOverhangingFloats() argument3742 int leftOffset = isHorizontalWritingMode() ? logicalLeftOffset : logicalTopOffset; in addOverhangingFloats()3743 int topOffset = isHorizontalWritingMode() ? logicalTopOffset : logicalLeftOffset; in addOverhangingFloats()3798 void RenderBlock::addIntrudingFloats(RenderBlock* prev, int logicalLeftOffset, int logicalTopOffset) in addIntrudingFloats() argument3804 logicalLeftOffset += (isHorizontalWritingMode() ? marginLeft() : marginTop()); in addIntrudingFloats()[all …]
2834 …int logicalLeftOffset = (isHorizontal ? colRect.x() : colRect.y()) - columnBlock->logicalLeftOffse… in scrollTo() local2835 …ffset = isHorizontal ? IntSize(logicalLeftOffset, currLogicalTopOffset) : IntSize(currLogicalTopOf… in scrollTo()