Searched refs:lookAtDirection (Results 1 – 7 of 7) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
D | ShadowCamera.java | 65 lightCam.lookAtDirection(dl.getDirection(), Vector3f.UNIT_Y); in updateLightCamera()
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D | BasicShadowRenderer.java | 166 shadowCam.lookAtDirection(direction, Vector3f.UNIT_Y); in postQueue()
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/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
D | TerrainTestCollision.java | 182 cam.lookAtDirection(new Vector3f(0, -1, 0).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp() 272 getCamera().lookAtDirection(new Vector3f(0, -1, 0), Vector3f.UNIT_Y);
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D | TerrainTest.java | 173 cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp()
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D | TerrainTestAdvanced.java | 197 cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp()
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D | TerrainTestModifyHeight.java | 155 cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); in simpleInitApp()
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | Camera.java | 692 public void lookAtDirection(Vector3f direction, Vector3f up) { in lookAtDirection() method in Camera
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