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Searched refs:lookAtDirection (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
DShadowCamera.java65 lightCam.lookAtDirection(dl.getDirection(), Vector3f.UNIT_Y); in updateLightCamera()
DBasicShadowRenderer.java166 shadowCam.lookAtDirection(direction, Vector3f.UNIT_Y); in postQueue()
/external/jmonkeyengine/engine/src/test/jme3test/terrain/
DTerrainTestCollision.java182 cam.lookAtDirection(new Vector3f(0, -1, 0).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp()
272 getCamera().lookAtDirection(new Vector3f(0, -1, 0), Vector3f.UNIT_Y);
DTerrainTest.java173 cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp()
DTerrainTestAdvanced.java197 cam.lookAtDirection(new Vector3f(0, -1.5f, -1).normalizeLocal(), Vector3f.UNIT_Y); in simpleInitApp()
DTerrainTestModifyHeight.java155 cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X); in simpleInitApp()
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
DCamera.java692 public void lookAtDirection(Vector3f direction, Vector3f up) { in lookAtDirection() method in Camera