Searched refs:mBackBuffer (Results 1 – 2 of 2) sorted by relevance
27 mBackBuffer = NULL; in Surface()56 if (mBackBuffer) in release()58 mBackBuffer->Release(); in release()59 mBackBuffer = NULL; in release()169 mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); in resetSwapChain()272 device->SetRenderTarget(0, mBackBuffer); in applyFlipState()
52 IDirect3DSurface9 *mBackBuffer; variable